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27/10/2014

Skin Aimbot no 180 + Sniper Aimbot by Springfield SOURCE

Skin Aimbot no 180 + Sniper Aimbot by Springfield 
SOURCE





 {$CLEO .cs}   
 0000: NOP   
 wait 2000   
 thread "$SPRINGFIELD_UGBASE"   
 03F0: enable_text_draw 1   
 31@ = 0   
 :SPRINGFIELD_UGBASE_41  
 wait 0   
 if   
 key_down 123   
 else_jump @SPRINGFIELD_UGBASE_160   
 if   
  31@ == 0   
 else_jump @SPRINGFIELD_UGBASE_122   
 printf "Aimbot ~g~enabled" 1000   
 31@ = 1   
 wait 200   
 jump @SPRINGFIELD_UGBASE_160   
 :SPRINGFIELD_UGBASE_122  
 printf "Aimbot ~r~disabled" 1000   
 31@ = 0   
 wait 200   
 :SPRINGFIELD_UGBASE_160  
 if   
  31@ == 1   
 else_jump @SPRINGFIELD_UGBASE_273   
 if and  
 0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET   
 82D8:  not actor $PLAYER_ACTOR current_weapon == 34   
 else_jump @SPRINGFIELD_UGBASE_224   
 call @SPRINGFIELD_UGBASE_280 1 2@   
 jump @SPRINGFIELD_UGBASE_273   
 :SPRINGFIELD_UGBASE_224  
 if and  
 02D8:  actor $PLAYER_ACTOR current_weapon == 34   
 call @SPRINGFIELD_UGBASE_1963 1 150.0 2@   
 else_jump @SPRINGFIELD_UGBASE_273   
 call @SPRINGFIELD_UGBASE_280 1 2@   
 :SPRINGFIELD_UGBASE_273  
 jump @SPRINGFIELD_UGBASE_41   
 :SPRINGFIELD_UGBASE_280  
 0085: 2@ = 0@ // (int)   
 if and  
 056D:  actor 2@ defined   
 00E1:  player 0 pressed_key 6   
 else_jump @SPRINGFIELD_UGBASE_585   
 if and  
   not Actor.Dead(2@)  
 02CB:  actor 2@ bounding_sphere_visible   
 else_jump @SPRINGFIELD_UGBASE_585   
 0A96: 6@ = actor 2@ struct   
 6@ += 68   
 0A8D: 3@ = read_memory 6@ size 4 virtual_protect 0   
 6@ += 4   
 0A8D: 4@ = read_memory 6@ size 4 virtual_protect 0   
 6@ += 4   
 0A8D: 5@ = read_memory 6@ size 4 virtual_protect 0   
 Actor.StorePos(2@, 6@, 7@, 8@)  
 10@ = 5   
 11@ = 5   
 005A: 10@ += 11@ // (int)   
 0093: 10@ = integer 10@ to_float   
 12@ = 17.0   
 12@ /= 360.0   
 006B: 3@ *= 12@ // (float)   
 006B: 4@ *= 12@ // (float)   
 006B: 5@ *= 12@ // (float)   
 006B: 3@ *= 10@ // (float)   
 006B: 4@ *= 10@ // (float)   
 006B: 5@ *= 10@ // (float)   
 005B: 6@ += 3@ // (float)   
 005B: 7@ += 4@ // (float)   
 005B: 8@ += 5@ // (float)   
 if   
 02D8:  actor $PLAYER_ACTOR current_weapon == 34   
 else_jump @SPRINGFIELD_UGBASE_563   
 call @SPRINGFIELD_UGBASE_590 1 2@   
 :SPRINGFIELD_UGBASE_563  
 call @SPRINGFIELD_UGBASE_968 4 2@ 6@ 7@ 8@   
 :SPRINGFIELD_UGBASE_585  
 ret 0   
 :SPRINGFIELD_UGBASE_590  
 31@ = 6.0   
 29@ = 255   
 28@ = 55   
 27@ = 1.0   
 if   
  31@ > 8.0   
 else_jump @SPRINGFIELD_UGBASE_653   
 30@ = 1   
 :SPRINGFIELD_UGBASE_653  
 if   
   not 31@ >= 6.0   
 else_jump @SPRINGFIELD_UGBASE_681   
 30@ = 0   
 :SPRINGFIELD_UGBASE_681  
 if   
  30@ == 0   
 else_jump @SPRINGFIELD_UGBASE_709   
 31@ += 0.05   
 :SPRINGFIELD_UGBASE_709  
 if   
  30@ == 1   
 else_jump @SPRINGFIELD_UGBASE_737   
 31@ -= 0.05   
 :SPRINGFIELD_UGBASE_737  
 04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.0   
 call @SPRINGFIELD_UGBASE_2356 3 1@ 2@ 3@ 4@ 5@   
 0087: 1@ = 4@ // (float)   
 005B: 1@ += 31@ // (float)   
 038E: draw_box_position 1@ 5@ size 27@ 8.0 RGBA 28@ 29@ 25 255   
 0087: 1@ = 4@ // (float)   
 0063: 1@ -= 31@ // (float)   
 038E: draw_box_position 1@ 5@ size 27@ 8.0 RGBA 28@ 29@ 25 255   
 0087: 1@ = 5@ // (float)   
 005B: 1@ += 31@ // (float)   
 038E: draw_box_position 4@ 1@ size 8.0 27@ RGBA 28@ 29@ 25 255   
 0087: 1@ = 5@ // (float)   
 0063: 1@ -= 31@ // (float)   
 038E: draw_box_position 4@ 1@ size 8.0 27@ RGBA 28@ 29@ 25 255   
 ret 0   
 :SPRINGFIELD_UGBASE_968  
 0087: 4@ = 1@ // (float)   
 0087: 5@ = 2@ // (float)   
 0087: 6@ = 3@ // (float)   
 068D: get_camera_position_to 1@ 2@ 3@   
 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0   
 0063: 1@ -= 4@ // (float)   
 0063: 2@ -= 5@ // (float)   
 0096: make 1@ absolute_float   
 0096: make 2@ absolute_float   
 0087: 10@ = 1@ // (float)   
 0087: 11@ = 2@ // (float)   
 006B: 10@ *= 10@ // (float)   
 006B: 11@ *= 11@ // (float)   
 005B: 10@ += 11@ // (float)   
 01FB: 10@ = square_root 10@   
 0087: 11@ = 1@ // (float)   
 0087: 12@ = 10@ // (float)   
 0073: 11@ /= 12@ // (float)   
 0AA5: call 4327328 num_params 1 pop 1 11@   
 0AE9: pop_float 12@   
 0AA5: call 4775488 num_params 1 pop 1 11@   
 0AE9: pop_float 13@   
 if   
 call @SPRINGFIELD_UGBASE_1863 0 16@   
 else_jump @SPRINGFIELD_UGBASE_1302   
 if   
 call @SPRINGFIELD_UGBASE_1364 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@   
 else_jump @SPRINGFIELD_UGBASE_1302   
 if   
 call @SPRINGFIELD_UGBASE_1307 6 4@ 5@ 6@ 7@ 8@ 9@   
 else_jump @SPRINGFIELD_UGBASE_1302   
 15@ += 0.0387   
 0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0   
 :SPRINGFIELD_UGBASE_1302  
 ret 0   
 :SPRINGFIELD_UGBASE_1307  
 if   
 06BD:  no_obstacles_between 3@ 4@ 5@ and 0@ 1@ 2@ solid 1 car 0 actor 0 object 0 particle 0   
 else_jump @SPRINGFIELD_UGBASE_1357   
 0485:  return_true   
 jump @SPRINGFIELD_UGBASE_1359   
 :SPRINGFIELD_UGBASE_1357  
 059A:  return_false   
 :SPRINGFIELD_UGBASE_1359  
 ret 0   
 :SPRINGFIELD_UGBASE_1364  
 if   
  6@ == 5   
 else_jump @SPRINGFIELD_UGBASE_1429   
 7@ = 0.011   
 8@ = 0.011   
 9@ = 1.5595   
 10@ = 1.582   
 jump @SPRINGFIELD_UGBASE_1599   
 :SPRINGFIELD_UGBASE_1429  
 if   
  6@ == 6   
 else_jump @SPRINGFIELD_UGBASE_1559   
 if   
 02D8:  actor $PLAYER_ACTOR current_weapon == 34   
 else_jump @SPRINGFIELD_UGBASE_1512   
 7@ = 0.039   
 8@ = 0.039   
 9@ = 1.532   
 10@ = 1.61   
 jump @SPRINGFIELD_UGBASE_1552   
 :SPRINGFIELD_UGBASE_1512  
 7@ = 0.02   
 8@ = 0.02   
 9@ = 1.5507   
 10@ = 1.5907   
 :SPRINGFIELD_UGBASE_1552  
 jump @SPRINGFIELD_UGBASE_1599   
 :SPRINGFIELD_UGBASE_1559  
 7@ = -0.003   
 8@ = -0.003   
 9@ = 1.572   
 10@ = 1.568   
 :SPRINGFIELD_UGBASE_1599  
 if and  
 0025:  2@ > 0@ // (float)   
 0025:  3@ > 1@ // (float)   
 else_jump @SPRINGFIELD_UGBASE_1642   
 0063: 5@ -= 8@ // (float)   
 0087: 15@ = 5@ // (float)   
 :SPRINGFIELD_UGBASE_1642  
 if and  
 0025:  2@ > 0@ // (float)   
 8035:  not 3@ >= 1@ // (float)   
 else_jump @SPRINGFIELD_UGBASE_1695   
 5@ *= -1.0   
 0063: 5@ -= 7@ // (float)   
 0087: 15@ = 5@ // (float)   
 :SPRINGFIELD_UGBASE_1695  
 if and  
 8035:  not 2@ >= 0@ // (float)   
 0025:  3@ > 1@ // (float)   
 else_jump @SPRINGFIELD_UGBASE_1738   
 005B: 4@ += 9@ // (float)   
 0087: 15@ = 4@ // (float)   
 :SPRINGFIELD_UGBASE_1738  
 if and  
 8035:  not 2@ >= 0@ // (float)   
 8035:  not 3@ >= 1@ // (float)   
 else_jump @SPRINGFIELD_UGBASE_1791   
 4@ *= -1.0   
 0063: 4@ -= 10@ // (float)   
 0087: 15@ = 4@ // (float)   
 :SPRINGFIELD_UGBASE_1791  
 0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0   
 0063: 11@ -= 15@ // (float)   
 if and  
   not 11@ >= 0.18   
  11@ > -0.18   
 else_jump @SPRINGFIELD_UGBASE_1853   
 0485:  return_true   
 jump @SPRINGFIELD_UGBASE_1855   
 :SPRINGFIELD_UGBASE_1853  
 059A:  return_false   
 :SPRINGFIELD_UGBASE_1855  
 ret 1 15@   
 :SPRINGFIELD_UGBASE_1863  
 0A96: 0@ = actor $PLAYER_ACTOR struct   
 0@ += 1816   
 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0   
 if or  
  1@ == 2   
  1@ == 3   
  1@ == 4   
  1@ == 5   
  1@ == 6   
  1@ == 7   
 else_jump @SPRINGFIELD_UGBASE_1953   
 0485:  return_true   
 jump @SPRINGFIELD_UGBASE_1955   
 :SPRINGFIELD_UGBASE_1953  
 059A:  return_false   
 :SPRINGFIELD_UGBASE_1955  
 ret 1 1@   
 :SPRINGFIELD_UGBASE_1963  
 28@ = 0.0   
 :SPRINGFIELD_UGBASE_1973  
 0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0   
 29@ += 4   
 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0   
 30@ = 0   
 :SPRINGFIELD_UGBASE_2013  
 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0   
 29@ += 1   
 if and  
  31@ >= 0   
  128 > 31@   
 else_jump @SPRINGFIELD_UGBASE_2299   
 005A: 31@ += 30@ // (int)   
 if   
 056D:  actor 31@ defined   
 else_jump @SPRINGFIELD_UGBASE_2299   
 if   
 803C:  not $PLAYER_ACTOR == 31@ // (int)   
 else_jump @SPRINGFIELD_UGBASE_2299   
 04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0   
 068D: get_camera_position_to 24@ 23@ 22@   
 if and  
 06BD:  no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 0 actor 0 object 0 particle 0   
   not Actor.Driving(31@)  
   not Actor.Dead(31@)  
 02CB:  actor 31@ bounding_sphere_visible   
 else_jump @SPRINGFIELD_UGBASE_2299   
 04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0   
 call @SPRINGFIELD_UGBASE_2356 3 10@ 11@ 12@ 13@ 14@   
 0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@   
 if   
 0035:  28@ >= 15@ // (float)   
 else_jump @SPRINGFIELD_UGBASE_2299   
 ret 1 31@   
 :SPRINGFIELD_UGBASE_2299  
 30@ += 256   
  30@ > 35584   
 else_jump @SPRINGFIELD_UGBASE_2013   
 28@ += 8.0   
 001D:  28@ > 0@ // (int)   
 else_jump @SPRINGFIELD_UGBASE_1973   
 ret 1 -1   
 :SPRINGFIELD_UGBASE_2356  
 0AC7: 14@ = var 0@ offset   
 0AC7: 15@ = var 3@ offset   
 0AC7: 16@ = var 6@ offset   
 0AC7: 17@ = var 9@ offset   
 0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@   
 12@ = 640.0   
 13@ = 448.0   
 0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0   
 0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0   
 0093: 14@ = integer 14@ to_float   
 0093: 15@ = integer 15@ to_float   
 0073: 12@ /= 14@ // (float)   
 0073: 13@ /= 15@ // (float)   
 006B: 3@ *= 12@ // (float)   
 006B: 4@ *= 13@ // (float)   
 ret 2 3@ 4@   



Hacked and decrypted by Mr.Ze
5 SourceHack: October 2014 Skin Aimbot no 180 + Sniper Aimbot by Springfield  SOURCE {$CLEO .cs} 0000: NOP wait 2000 thread "$SPRINGFIELD...

25/10/2014

GPCI Unban PICFIX2 by Flapjack92 SOURCE

GPCI Unban PICFIX2 by Flapjack92 
SOURCE



 {$CLEO .cs}   
 thread 'Flapjack92'   
 0662: printstring "Flapjack92"   
 1@ = 70   
 2@ = 76   
 3@ = 65   
 5@ = 80   
 6@ = 13181804   
 29@ = 0   
 wait 0   
 0A8D: 7@ = read_memory 6@ size 25 virtual_protect 1   
 :Flapjack92_94  
 wait 0   
 6@ += 1   
 29@ += 1   
 printf "[%d]" 60 29@   
 if   
  6@ == 13181842   
 else_jump @Flapjack92_94   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181804 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181805 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181806 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181807 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181808 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181809 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181810 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181811 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181812 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181813 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181814 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181815 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181816 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181817 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181818 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181819 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181820 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181821 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181822 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181823 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181824 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181825 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181826 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181827 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181828 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181829 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181830 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181831 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181832 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181833 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181834 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181835 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181836 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181837 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181838 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181839 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181840 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 0A8C: write_memory 13181841 size 1 value 4@ virtual_protect 1   
 0209: 4@ = random_int_in_ranges 1 5   
 gosub @Flapjack92_1349   
 :Flapjack92_1303  
 wait 0   
 if   
 0ADC:  test_cheat "DAMM"   
 else_jump @Flapjack92_1303   
 8@ = 2173204   
 wait 0   
 7@ += 1   
 end_thread   
 :Flapjack92_1349  
 wait 0   
 if   
  4@ == 1   
 else_jump @Flapjack92_1381   
 0085: 4@ = 1@ // (int)   
 return   
 :Flapjack92_1381  
 if   
  4@ == 2   
 else_jump @Flapjack92_1409   
 0085: 4@ = 2@ // (int)   
 return   
 :Flapjack92_1409  
 if   
  4@ == 3   
 else_jump @Flapjack92_1437   
 0085: 4@ = 3@ // (int)   
 return   
 :Flapjack92_1437  
 0085: 4@ = 5@ // (int)   
 return   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   
 0000: NOP   

Hacked and decrypted by Mr.Ze
5 SourceHack: October 2014 GPCI Unban PICFIX2 by Flapjack92  SOURCE {$CLEO .cs} thread 'Flapjack92' 0662: printstring "Flapjack92" ...
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