Invisibility by BlackHat
SOURCE
{$CLEO}
//this made By blackhat - for invisibility hacking
// press numpad 1 for active/ numpad 2 for deactive
//this is decrypted By Mr.Ze - for CLEO hacking
// press cleo-sourcehack.blogspot.com for all
0000:
wait 1000
:first
wait 0
if and
actor.Driving($PLAYER_ACTOR)
056E: car $offcar defined
0184: actor $PLAYER_ACTOR health <> 0
then
jump @second // Do you always use jumps in highcode?
end
if and
0256: $PLAYER_ACTOR //is actor defined?
actor.Driving($PLAYER_ACTOR)
0AB0: 49 //1 key
0AB0: 16 //shift key
0184: actor $PLAYER_ACTOR health <> 0
jf @third
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~g~ON" time 1000
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 // 1@ = x , 2@ = y , 3@ =z
03C0: $car = actor $PLAYER_ACTOR car
0441: $model = car $car model
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
00AB: put_car $car at 0.0 0.0 +2.0
00A5: $offcar = create_car $model at 1@ 2@ 3@
$T_ANGLE = Actor.Angle($PLAYER_ACTOR)
Car.Angle($offcar) = $T_ANGLE
wait 500
036A: put_actor $PLAYER_ACTOR in_car $offcar
0373: set_camera_directly_behind_player
053F: set_car $offcar tires_vulnerability 0 //You had nothing else to do so you did that?
0224: set_car $offcar health_to 99999999 // To boost your lines count?
car.RemoveReferences($offcar)
wait 1000
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
jump @second
:second
wait 0
if and
actor.Driving($PLAYER_ACTOR)
0184: actor $PLAYER_ACTOR health <> 0
0AB0: 50 //2 key
0AB0: 16 //shift key
then
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~r~OFF" time 1000
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 // 1@ = x , 2@ = y , 3@ =z <- you really needed that?
02E3: 7@ = car $offcar speed // such global variables
00AB: put_car $offcar at 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 4@ 5@ 6@
wait 2000
00AB: put_car $car at 4@ 5@ 6@
036A: put_actor $PLAYER_ACTOR in_car $car
Car.SetSpeedInstantly($car, 7@)
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 // 1@ = x , 2@ = y , 3@ =z
00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
0373: set_camera_directly_behind_player
wait 1000
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
end
jump @test // Jump higher, yes, jump on your tests, mmmmm, you're not a noob at all!
:third
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined? <- So is actor defined?
044B: actor $PLAYER_ACTOR on_foot
0AB0: 49 //1 key
0AB0: 16 //shift key
0184: actor $PLAYER_ACTOR health <> 0 // Seriously? Why?!
then
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~g~ON" time 1000
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 // 1@ = x , 2@ = y , 3@ =z
//car.Create($offcar , 1@ , 2@ , 3@)
00A5: $offcar2 = create_car #BULLET at 1@ 2@ 3@
$T_ANGLE = Actor.Angle($PLAYER_ACTOR) // Too much global variables
Car.Angle($offcar2) = $T_ANGLE
wait 500
036A: put_actor $PLAYER_ACTOR in_car $offcar2
053F: set_car $offcar2 tires_vulnerability 0
car.RemoveReferences($offcar2)
0224: set_car $offcar2 health_to 99999999
0373: set_camera_directly_behind_player
wait 1000 // Such wait for so many reasons
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
end
jump @test // Do you always jump after end?
:test
wait 0
if and
044B: actor $PLAYER_ACTOR on_foot
056E: car $offcar defined
jf @test2
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~r~OFF" time 1000
00A6: destroy_car $offcar // Yes, destory that global variable hard, yes, yes!
0373: set_camera_directly_behind_player
wait 1000
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
jump @first
// Nice test
:test2
wait 0
if and
044B: actor $PLAYER_ACTOR on_foot
056E: car $offcar2 defined
jf @test3
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~r~OFF" time 1000
00A6: destroy_car $offcar2
0373: set_camera_directly_behind_player
wait 1000
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
jump @first
// Nice test 2
:test3
wait 0
if and
044B: actor $PLAYER_ACTOR on_foot
056E: car $car defined
then
0ACD: show_text_highpriority "~B~INVISIBILITY ~w~- ~r~OFF" time 1000
00A6: destroy_car $car
0373: set_camera_directly_behind_player
wait 1000
0ACD: show_text_highpriority "~B~Decrypted by Mr.Ze" time 1000
end
jump @first
// Nice jump after "END", really makes a difference! Adds 5kb to your code!
Hacked and decrypted by Mr.Ze
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