HEALTH HACKING OS by BlackHat
SOURCE
{$CLEO}
//BlackHat from ugbase.eu ,,maybe the world best hacker/programmer/scripter...!
// ^FUCKING NOOB LOL NOT THE BEST HACKER ROFL ROFL ROFL ROFL JESUS {Mr.Ze}
hex
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
end
0662: NOP "BLACKHAT"
0662: NOP "FROM UGBASE.EU"
wait 5000
0AF8: samp add_message_to_chat ":-:HEALTH OS <!!> BLACKHAT <!!> UGBASE.EU:-:" color 0xFF0000
0AF8: samp add_message_to_chat ":-:HEALTH OS HAS BEEN LOADED!:-:" color 0x00FF00
0AF8: samp add_message_to_chat ":-:HEALTH OS HYPER HAS BEEN LOADED!:-:" color 0x00FF00
0AF8: samp add_message_to_chat ":-:Press Delete Key For More Informations!:-:" color 0x00FF00
0AF8: samp add_message_to_chat ":-:BLACKHAT4EVER!:-:" color 0xFF0000
0@ = 0
3@ = 0
31@ = 0
25@ = 0
26@ = 0
27@ = 0
//------------car testing-----\\
:TEST
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
00DF: actor $PLAYER_ACTOR driving
jf @TEST2
00D9: 2@ = actor $PLAYER_ACTOR car
repeat
wait 0
goto @GODSTART
until 00DF: not actor $PLAYER_ACTOR driving
jump @TEST2
:TEST2
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
044B: actor $PLAYER_ACTOR on_foot
jf @TEST
repeat
wait 0
goto @GDSTHY
until 00DF: actor $PLAYER_ACTOR driving
jump @TEST
// ============================================================================= THE HYPER
//-------------------------------god-------------------------------\\
:GDSTHY
wait 0
if and
0AB0: key_pressed 49 //1
0AB0: key_pressed 71 //g
0184: actor $PLAYER_ACTOR health <> 0
jf @SM1STHY
25@ = 1 // ENABLE IT
018C: play_sound 1083 at 0.0 0.0 0.0
jump @godHY
:godHY //.god
wait 0
0ACD: show_text_highpriority "GOD-ON - By BlackHat - ugbase.eu" time 1500
repeat
wait 0
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , melee
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) // 0
// break will jump here
0ACD: show_text_highpriority "GOD-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 ,0 ,0) // bullet , fire , explosion , car , melee
25@ = 0
jump @SM1STHY
//-------------------------------god-------------------------------\\
//===================================================================\\
//-------------------------------smart1-------------------------------\\
:SM1STHY
wait 0
if and
0AB0: key_pressed 49 //1
0AB0: key_pressed 83 //s
0184: actor $PLAYER_ACTOR health <> 0
jf @SM2HY
26@ = 1 // ENABLE IT
018C: play_sound 1083 at 0.0 0.0 0.0
jump @SM1HY
:SM1HY //.smart1
wait 0
0ACD: show_text_highpriority "SMART1-ON - By BlackHat - ugbase.eu" time 1500
repeat
wait 0
actor.SetImmunities($PLAYER_ACTOR, 1 , 0 , 0 ,1 ,0) // bullet , fire , explosion , car , melee
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) // 0
// break will jump here
0ACD: show_text_highpriority "SMART1-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 ,0 ,0) // bullet , fire , explosion , car , melee
26@ = 0
jump @SM2HY
//subs end
//-------------------------------smart1-------------------------------\\
//===================================================================\\
//-------------------------------smart2-------------------------------\\
:SM2HY
wait 0
if
0184: actor $PLAYER_ACTOR health <> 0
jf @SM2ERRHY
WHILE 0AB0: key_pressed 45 //insert
wait 0
0851: set_actor $PLAYER_ACTOR decrease_health_by -2 affect_armour 0 // decrease by -2 = increase by 2
0ACD: show_text_highpriority "SMART2-Recovering 2H/ONHOLD - By BlackHat - ugbase.eu" time 1500
END
jump @BHATSTHY
:SM2ERRHY
wait 0
0ACD: show_text_highpriority "You're DEAD ...!" time 1500
jump @BHATSTHY
//-------------------------------smart2-------------------------------\\
//===================================================================\\
//-------------------------------blackhat-------------------------------\\
:BHATSTHY
wait 0
if and
0AB0: key_pressed 49 //1
0AB0: key_pressed 66 //b
0184: actor $PLAYER_ACTOR health <> 0
jf @helpHY
27@ = 1 // ENABLE IT
0ACD: show_text_highpriority "BlackHat-ON - By BlackHat - ugbase.eu" time 1500 // aouther MESSAGE
018C: play_sound 1083 at 0.0 0.0 0.0
jump @BHATHY
:BHATHY
wait 0
// STUFF IN THIS WILL BE LOOPED
repeat
wait 0
WHILE NOT Actor.stopped($PLAYER_ACTOR)
wait 0
0ACD: show_text_highpriority "BlackHated!" time 1500 // aouther MESSAGE
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , mele
end
WHILE Actor.Stopped($PLAYER_ACTOR)
wait 0
0ACD: show_text_highpriority "BlackHat On Hold!" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele
end
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) //0
// break will jump here
0ACD: show_text_highpriority "BlackHat-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele
27@ = 0
jump @helpHY
//-------------------------------blackhat-------------------------------\\
//===================================================================\\
:helpHY
wait 0
if
key_down 46 // delete
then
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xD1D55C
0AF8: samp add_message_to_chat ":-:HEALTH OS HYPER <!!> BLACKHAT <!!> UGBASE.EU:-:" color 0xFF33FF
0AF8: samp add_message_to_chat "GOD = Full Immunities,Actor" color 0xD1D55C
0AF8: samp add_message_to_chat "SMART1 = Fire/Explosion/Mele = Off , Bullet/Collision = On ,Actor." color 0xD1D55C
0AF8: samp add_message_to_chat "SMART2 = adding 2H/OnHold (While Holding) ,Actor." color 0xD1D55C
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xFF0000
0AF8: samp add_message_to_chat "BLACKHAT = Smart ZEUS Mode! , On While Moving Only / Off While Stopped! ,Actor." color 0x0033CC
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xFF0000
0AF8: samp add_message_to_chat "READ HH-OS.txt FOR MORE INFORMATIONS!" color 0xD1D55C
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xD1D55C
end
jump @TEST
//=============================================================================== THE NORMAL
//-------------------------------god-------------------------------\\
:GODSTART
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
0AB0: key_pressed 49 //1
0AB0: key_pressed 71 //g
0184: actor $PLAYER_ACTOR health <> 0
jf @SMART1START
0@ = 1 // ENABLE IT
018C: play_sound 1083 at 0.0 0.0 0.0
jump @god
:god //.god
wait 0
0ACD: show_text_highpriority "GOD-ON - By BlackHat - ugbase.eu" time 1500
repeat
wait 0
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , melee
car.SetImmunities(2@, 1 , 1 , 1 ,1 ,1)
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) // 0
// break will jump here
0ACD: show_text_highpriority "GOD-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 ,0 ,0) // bullet , fire , explosion , car , melee
car.SetImmunities(2@, 0 , 0 , 0 ,0 ,0)
0@ = 0
jump @SMART1START
//subs
//-------------------------------god-------------------------------\\
//===================================================================\\
//-------------------------------smart1-------------------------------\\
:SMART1START
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
0AB0: key_pressed 49 //1
0AB0: key_pressed 83 //s
0184: actor $PLAYER_ACTOR health <> 0
jf @smart2
3@ = 1 // ENABLE IT
018C: play_sound 1083 at 0.0 0.0 0.0
jump @smart1
:smart1 //.smart1
wait 0
0ACD: show_text_highpriority "SMART1-ON - By BlackHat - ugbase.eu" time 1500
repeat
wait 0
actor.SetImmunities($PLAYER_ACTOR, 1 , 0 , 0 ,1 ,0) // bullet , fire , explosion , car , melee
car.SetImmunities(2@, 1 , 0 , 0 ,1 ,0)
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) // 0
// break will jump here
0ACD: show_text_highpriority "SMART1-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 ,0 ,0) // bullet , fire , explosion , car , melee
car.SetImmunities(2@, 0 , 0 , 0 ,0 ,0)
3@ = 0
jump @smart2
//-------------------------------smart1-------------------------------\\
//===================================================================\\
//-------------------------------smart2-------------------------------\\
:smart2
wait 0
if and
0256: $PLAYER_ACTOR //is actor defined?
0184: actor $PLAYER_ACTOR health <> 0
jf @SMART2ERROR
WHILE 0AB0: key_pressed 45 //insert
wait 0
0851: set_actor $PLAYER_ACTOR decrease_health_by -2 affect_armour 0 // decrease by -2 = increase by 2
0ACD: show_text_highpriority "SMART2-Recovering 2H/ONHOLD - By BlackHat - ugbase.eu" time 1500
END
jump @BLACKHATSTART
:SMART2ERROR
wait 0
0ACD: show_text_highpriority "You're DEAD ...!" time 1500
jump @BLACKHATSTART
//-------------------------------smart2-------------------------------\\
//===================================================================\\
//-------------------------------blackhat-------------------------------\\
:BLACKHATSTART
wait 0
if and
0AB0: key_pressed 49 //1
0AB0: key_pressed 66 //b
0184: actor $PLAYER_ACTOR health <> 0
0256: $PLAYER_ACTOR //is actor defined?
jf @help
31@ = 1 // ENABLE IT
0ACD: show_text_highpriority "BlackHat-ON - By BlackHat - ugbase.eu" time 1500 // aouther MESSAGE
018C: play_sound 1083 at 0.0 0.0 0.0
jump @BLACKHAT
:BLACKHAT
wait 0
// STUFF IN THIS WILL BE LOOPED
repeat
wait 0
WHILE NOT Actor.stopped($PLAYER_ACTOR)
wait 0
0ACD: show_text_highpriority "BlackHated!" time 1500 // aouther MESSAGE
actor.SetImmunities($PLAYER_ACTOR, 1 , 1 , 1 ,1 ,1) // bullet , fire , explosion , car , mele
car.SetImmunities(2@, 1 , 1 , 1 ,1 ,1)
end
WHILE Actor.Stopped($PLAYER_ACTOR)
wait 0
0ACD: show_text_highpriority "BlackHat On Hold!" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele
car.SetImmunities(2@, 0 , 0 , 0 ,0 ,0)
end
UNTIL key_down 48 OR Actor.Dead($PLAYER_ACTOR) //0
// break will jump here
0ACD: show_text_highpriority "BlackHat-OFF - By BlackHat - ugbase.eu" time 1500
actor.SetImmunities($PLAYER_ACTOR, 0 , 0 , 0 , 0 , 0) // bullet , fire , explosion , car , mele
car.SetImmunities(2@, 0 , 0 , 0 ,0 ,0)
31@ = 0
jump @help
//-------------------------------blackhat-------------------------------\\
//===================================================================\\
:help
wait 0
if
key_down 46 // delete
then
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xD1D55C
0AF8: samp add_message_to_chat ":-:HEALTH OS FULL <!!> BLACKHAT <!!> UGBASE.EU:-:" color 0xFF33FF
0AF8: samp add_message_to_chat "GOD = Full Immunities,ONFoot/Driving , Actor/Car" color 0xD1D55C
0AF8: samp add_message_to_chat "SMART1 = Fire/Explosion/Mele = Off , Bullet/Collision = On ,On While OnFoot/Driving, Actor/Car ." color 0xD1D55C
0AF8: samp add_message_to_chat "SMART2 = adding 2H/OnHold (While Holding) , On While Moving/Stopped/InCar/OnFoot, Actor Only." color 0xD1D55C
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xFF0000
0AF8: samp add_message_to_chat "BLACKHAT = Smart ZEUS Mode! , On While Moving Only / Off While Stopped! , Car/Actor." color 0x0033CC
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xFF0000
0AF8: samp add_message_to_chat "READ HH-OS.txt FOR MORE INFORMATIONS!" color 0xD1D55C
0AF8: samp add_message_to_chat "------------------------------------------------" color 0xD1D55C
end
jump @TEST
Hacked and decrypted by Mr.Ze
No comments:
Post a Comment