InfoPed by SR_Team
SOURCE
{$CLEO .cs}
thread 'DeCrp by Mr.Ze'
:NoName_11
not SAMP.Available
else_jump @NoName_31
wait 100
jump @NoName_11
:NoName_31
0AF8: samp add_message_to_chat "[InfoPed]: {FFFFFF}Decrypted by{FF4444}Mr.Ze{FFFFFF}." color 4474111
30@ = Render.CreateFont("Tahoma", 8, 5)
:NoName_107
wait 0
if
00E1: player 0 pressed_key 6
else_jump @NoName_258
alloc 7@ 26
alloc 8@ 26
alloc 9@ 64
alloc 12@ 3
alloc 14@ 18
alloc 15@ 32
:NoName_170
wait 0
if
not Actor.Driving($PLAYER_ACTOR)
else_jump @NoName_215
call @NoName_976 1 40.0 1@
gosub @NoName_265
:NoName_215
80E1: not player 0 pressed_key 6
else_jump @NoName_170
free 9@
free 8@
free 7@
free 12@
free 14@
free 15@
:NoName_258
jump @NoName_107
:NoName_265
if
056D: actor 1@ defined
else_jump @NoName_974
0@ = SAMP.GetSAMPPlayerIDByActorHandle(1@)
04C4: store_coords_to 2@ 3@ 4@ from_actor 1@ with_offset 0.0 0.0 0.0
if and
02CB: actor 1@ bounding_sphere_visible
00C2: sphere_onscreen 2@ 3@ 4@ radius 0.0
not SAMP.IsPlayerNPC(0@)
else_jump @NoName_974
SAMP.Convert3DCoordsToScreen(2@, 3@, 4@, 2@, 3@)
15@ = SAMP.GetPlayerNickname(0@)
0665: get_actor 1@ model_to 13@
5@ = SAMP.GetPlayerHealthByActorHandle(0@)
6@ = SAMP.GetPlayerArmorByActorHandle(0@)
format 7@ "Health{ffffff}: %d" 5@
format 8@ "Armour{ffffff}: %d" 6@
format 9@ "%s {606060}[{ffffff}%d{606060}]" 15@ 0@
format 14@ "Skin{ffffff}: %d" 13@
1@ = Render.FontDrawLength(30@, 9@)
1@ /= 2
0A8F: 10@ = 2@ - 1@ // int
0A8F: 11@ = 3@ - 20 // int
Render.DrawText(30@, 9@, 10@, 11@, -1)
if and
not SAMP.IsPlayerPaused(0@)
5@ > 0
else_jump @NoName_746
1@ = Render.FontDrawLength(30@, 7@)
1@ /= 2
0A8F: 10@ = 2@ - 1@ // int
0A8F: 11@ = 3@ - 10 // int
Render.DrawText(30@, 7@, 10@, 11@, -48060)
if
6@ > 0
else_jump @NoName_746
1@ = Render.FontDrawLength(30@, 8@)
1@ /= 2
0A8F: 10@ = 2@ - 1@ // int
0A8F: 11@ = 3@ - 0 // int
Render.DrawText(30@, 8@, 10@, 11@, -12303105)
:NoName_746
1@ = Render.FontDrawLength(30@, 14@)
1@ /= 2
0A8F: 10@ = 2@ - 1@ // int
if and
5@ > 0
6@ > 0
not SAMP.IsPlayerPaused(0@)
else_jump @NoName_822
0A8E: 11@ = 3@ + 10 // int
jump @NoName_870
:NoName_822
if and
not SAMP.IsPlayerPaused(0@)
5@ > 0
else_jump @NoName_860
0085: 11@ = 3@ // (int)
jump @NoName_870
:NoName_860
0A8F: 11@ = 3@ - 10 // int
:NoName_870
Render.DrawText(30@, 14@, 10@, 11@, -12255420)
if
SAMP.IsPlayerPaused(0@)
else_jump @NoName_974
format 12@ "AFK"
1@ = Render.FontDrawLength(30@, 12@)
1@ /= 2
0A8F: 10@ = 2@ - 1@ // int
0A8F: 11@ = 3@ - 30 // int
Render.DrawText(30@, 12@, 10@, 11@, -5066206)
:NoName_974
return
:NoName_976
28@ = 0.0
:NoName_986
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:NoName_1026
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @NoName_1308
005A: 31@ += 30@ // (int)
if
056D: actor 31@ defined
else_jump @NoName_1308
if
803C: not $PLAYER_ACTOR == 31@ // (int)
else_jump @NoName_1308
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
if and
06BD: no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 0 car 0 actor 0 object 0 particle 0
not Actor.Dead(31@)
else_jump @NoName_1308
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0
SAMP.Convert3DCoordsToScreen(10@, 11@, 12@, 13@, 14@)
0B5F: convert_window_screen_coords 13@ 14@ to_game_screen_coords 13@ 14@
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@
if
0035: 28@ >= 15@ // (float)
else_jump @NoName_1308
ret 1 31@
:NoName_1308
30@ += 256
30@ > 35584
else_jump @NoName_1026
28@ += 8.0
001D: 28@ > 0@ // (int)
else_jump @NoName_986
ret 1 -1
Hacked and decrypted by Mr.Ze
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