TP by Ta4ir modified by SlonoBoyko
SOURCE
thread "TP"
0000: NOP
repeat
wait 0
until Samp.Available()
0B34: samp register_client_command "tpmenu" to_label @tpmenu
repeat
wait 0
if 30@ == 1
then
0B80: dialog 3@ = create "TP by Ta4ir (Modified by SlonoBoyko)"
0AB1: call_scm_func @set_dialog_pos 3 3@ 300 350
0B82: dialog 3@ add_button id 0 text "Řŕőňŕ" pos_XY 5 5 size 95 25
0B82: dialog 3@ add_button id 1 text "Çŕâîä" pos_XY 5 30 size 95 25
0B82: dialog 3@ add_button id 2 text "Ăđóç÷čę" pos_XY 5 55 size 95 25
0B82: dialog 3@ add_button id 3 text "Đŕçâ.Ďđîä." pos_XY 5 80 size 95 25
0B82: dialog 3@ add_button id 4 text "Ěýđč˙ LS" pos_XY 5 105 size 95 25
0B82: dialog 3@ add_button id 5 text "Ěýđč˙ SF" pos_XY 5 130 size 95 25
0B82: dialog 3@ add_button id 6 text "Ěýđč˙ LV" pos_XY 5 155 size 95 25
0B82: dialog 3@ add_button id 7 text "LSPD" pos_XY 5 180 size 95 25
0B82: dialog 3@ add_button id 8 text "SFPD" pos_XY 5 205 size 95 25
0B82: dialog 3@ add_button id 9 text "LVPD" pos_XY 5 230 size 95 25
0B82: dialog 3@ add_button id 10 text "Hosp. LS" pos_XY 5 255 size 95 25
0B82: dialog 3@ add_button id 11 text "Hosp. SF" pos_XY 5 280 size 95 25
0B82: dialog 3@ add_button id 12 text "Hosp. LV" pos_XY 5 305 size 95 25
0B82: dialog 3@ add_button id 13 text "Ballas" pos_XY 100 5 size 95 25
0B82: dialog 3@ add_button id 14 text "Grove" pos_XY 100 30 size 95 25
0B82: dialog 3@ add_button id 15 text "Aztecas" pos_XY 100 55 size 95 25
0B82: dialog 3@ add_button id 16 text "Vagos" pos_XY 100 80 size 95 25
0B82: dialog 3@ add_button id 17 text "Rifa" pos_XY 100 105 size 95 25
0B82: dialog 3@ add_button id 18 text "LCN" pos_XY 100 130 size 95 25
0B82: dialog 3@ add_button id 19 text "Yakuza" pos_XY 100 155 size 95 25
0B82: dialog 3@ add_button id 20 text "Rus.mafia" pos_XY 100 180 size 95 25
0B82: dialog 3@ add_button id 21 text "FBI" pos_XY 100 205 size 95 25
0B82: dialog 3@ add_button id 22 text "ŔĎ" pos_XY 100 230 size 95 25
0B82: dialog 3@ add_button id 23 text "LSFM" pos_XY 100 255 size 95 25
0B82: dialog 3@ add_button id 24 text "SFFM" pos_XY 100 280 size 95 25
0B82: dialog 3@ add_button id 25 text "LVFM" pos_XY 100 305 size 95 25
0B82: dialog 3@ add_button id 26 text "TV" pos_XY 195 5 size 95 25
0B82: dialog 3@ add_button id 27 text "ŃÂ" pos_XY 195 30 size 95 25
0B82: dialog 3@ add_button id 28 text "ÂĚÔ" pos_XY 195 55 size 95 25
0B82: dialog 3@ add_button id 29 text "ÂÂŃ" pos_XY 195 80 size 95 25
0B82: dialog 3@ add_button id 30 text "Âîĺíęîě." pos_XY 195 105 size 95 25
0B82: dialog 3@ add_button id 31 text "Ŕâňîřęîëŕ" pos_XY 195 130 size 95 25
0B82: dialog 3@ add_button id 32 text "Ěĺňęŕ" pos_XY 195 155 size 95 25
0B82: dialog 3@ add_button id 33 text "Exit" pos_XY 195 180 size 95 25
0B8D: samp set_cursor_mode 2
while 0B87: dialog 3@ is_visible
wait 0
{=====Ďĺđĺíîń=====}
if 0AB0: key_pressed 1
then
0B5E: get_cursor_pos 28@ 27@
0B85: samp dialog 3@ get_position_to 26@ 25@ size_to 0@ 0@
if and
001D: 28@ > 26@
001D: 27@ > 25@
then
26@ += 340
25@ += 20
if and
001D: 26@ > 28@
001D: 25@ > 27@
then
26@ -= 340
25@ -= 20
0062: 28@ -= 26@
0062: 27@ -= 25@
while 0AB0: key_pressed 1
wait 0
0B5E: get_cursor_pos 26@ 25@
0062: 26@ -= 28@
0062: 25@ -= 27@
0B84: samp dialog 3@ set_pos_XY 26@ 25@ size 300 350
end
end
end
end
{=================}
if 0B81: dialog 3@ pop_event_to 4@ {id ńîáűňč˙} control_id_to 2@ {id ęîěďîíĺíňŕ}
then
if 2@ == 32
then
if 0AB6: store_target_marker_coords_to 4@ 5@ 6@ // IF and SET
then
0AB1: call_scm_func @TP 3 4@ 5@ 6@ // Ňĺëĺďîđňčđóĺě
wait 0
0AB6: store_target_marker_coords_to 4@ 5@ 6@ // IF and SET
Actor.PutAt($PLAYER_ACTOR, 4@, 5@, 6@)
0B86: dialog 3@ set_visible false
0B8D: samp set_cursor_mode 0
30@ = 0
else
0AF8: samp add_message_to_chat "Îřčáęŕ! Íĺîáőîäčěî ďîńňŕâčňü ěĺňęó íŕ ęŕđňĺ" color 0xff0000
end
else
if 2@ == 33
then
0B86: dialog 3@ set_visible false
0B8D: samp set_cursor_mode 0
30@ = 0
else
0AB1: call_scm_func @coords 1 2@ 4@ 5@ 6@ // Ďîëó÷ŕĺě ęîîđäčíŕňű
0AB1: call_scm_func @TP 3 4@ 5@ 6@ // Ňĺëĺďîđňčđóĺě
0B86: dialog 3@ set_visible false
0B8D: samp set_cursor_mode 0
30@ = 0
end
end
end
end
end
until false
:tpmenu
if 30@ == 0
then
30@ = 1
end
0B43: samp cmd_ret
:set_dialog_pos // [0@ = dialog id] [1@ = size x] [2@ = size y]
0B5A: get_screen_resolution 3@ 4@
3@ /= 2
4@ /= 2
1@ /= 2
2@ /= 2
0063: 3@ -= 1@
0063: 4@ -= 2@
1@ *= 2
2@ *= 2
0B84: dialog 0@ set_pos_XY 3@ 4@ size 1@ 2@
0AB2: ret 0
:TP {x} {y} {z}
SAMP.Spawn()
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)
0AB2: ret 0
:coords {but }
if 0@ == 0 // waxta
then
1@ = -1893.5366
2@ = -1602.8402
3@ = 21.7500
end
if 0@ == 1 // Çŕâîä
then
1@ = -129.7006
2@ = -339.2880
3@ = 1.4297
end
if 0@ == 2 // Ăđóç÷čę
then
1@ = 2158.5872
2@ = -2316.2393
3@ = 15.8181
end
if 0@ == 3 // Đŕçâ. ďđîä.
then
1@ = 2286.1265
2@ = -2312.2734
3@ = 13.5413
end
if 0@ == 4 // Ěýđč˙ ËŃ
then
1@ = 1505.3599
2@ = -1753.9567
3@ = 13.5469
end
if 0@ == 5 // Ěýđč˙ ŃÔ
then
1@ = -2768.9116
2@ = 361.9172
3@ = 4.4738
end
if 0@ == 6 // Ěýđč˙ ËÂ
then
1@ = 2389.1733
2@ = 2423.1089
3@ = 10.8125
end
if 0@ == 7 // lSPD
then
1@ = 1553.6309
2@ = -1671.4644
3@ = 13.5562
end
if 0@ == 8 // SFPD
then
1@ = -1601.9305
2@ = 717.2076
3@ = 11.3774
end
if 0@ == 9 // LVPD
then
1@ = 2281.3735
2@ = 2428.8369
3@ = 10.8203
end
if 0@ == 10 // Hosp LS
then
1@ = 1180.3518
2@ = -1305.7943
3@ = 13.7950
end
if 0@ == 11 // Hosp SF
then
1@ = -2680.4097
2@ = 637.1298
3@ = 14.4531
end
if 0@ == 12 // Hosp LV
then
1@ = 1592.6801
2@ = 1816.8179
3@ = 10.8203
end
if 0@ == 13 // ballas
then
1@ = 2017.0066
2@ = -1109.5461
3@ = 26.2031
end
if 0@ == 14 // grove
then
1@ = 2465.0613
2@ = -1710.5726
3@ = 13.5022
end
if 0@ == 15 // aztec
then
1@ = 2170.1987
2@ = -1728.4161
3@ = 13.5409
end
if 0@ == 16 // vaginos
then
1@ = 2766.8125
2@ = -1178.2269
3@ = 69.4036
end
if 0@ == 17 // Rifa
then
1@ = 2786.8208
2@ = -1898.5823
3@ = 11.0657
end
if 0@ == 18 // LCN
then
1@ = 1432.5754
2@ = 2733.1392
3@ = 10.8203
end
if 0@ == 19 // Yakuza
then
1@ = 2549.2310
2@ = 1842.1932
3@ = 10.8203
end
if 0@ == 20 // Rus. Maf
then
1@ = 985.8802
2@ = 1690.6359
3@ = 9.1081
end
if 0@ == 21 // FBI
then
1@ = -2374.7913
2@ = 484.8788
3@ = 29.7990
end
if 0@ == 22 // AP
then
1@ = 951.6120
2@ = -893.6904
3@ = 45.7656
end
if 0@ == 23 // LSFM
then
1@ = 1630.1149
2@ = -1650.5219
3@ = 22.5156
end
if 0@ == 24 // SFFM
then
1@ = -1838.0138
2@ = 587.2550
3@ = 35.1641
end
if 0@ == 25 // LVFM
then
1@ = 2101.2039
2@ = 2359.7285
3@ = 11.2422
end
if 0@ == 26 // TV
then
1@ = 1785.4913
2@ = -1307.5454
3@ = 13.6968
end
if 0@ == 27 // CÂ
then
1@ = 397.0686
2@ = 1918.8665
3@ = 17.6406
end
if 0@ == 28 // ÂĚÔ
then
1@ = -2334.5613
2@ = 2367.3196
3@= 5.6221
end
if 0@ == 29 // ÂÂŃ
then
1@ = 495.6856
2@ = 2603.2561
3@ = 61.5528
end
if 0@ == 30 // Âîĺíęîě
then
1@ = 1139.3917
2@ = 1382.6759
3@ = 10.8203
end
if 0@ == 31 // Ŕâňîřęîëŕ
then
1@ = -2040.5258
2@ = -104.4789
3@ = 35.1719
end
0AB2: ret 3 1@ 2@ 3@
Hacked and decrypted by Mr.Ze
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