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06/03/2015

SH-Gun by SR_Team SOURCE

SH-Gun by SR_Team
SOURCE





{$CLEO .cs}

0000: NOP 
wait 5000 
if 
0@ = SAMP.Base()
else_jump @Noname_40 
0A93: end_custom_thread 

:Noname_40
   not SAMP.Available
else_jump @Noname_60 
wait 100 
jump @Noname_40 

:Noname_60
wait 0 
if                                   // Remove this        if             so that you can
0AAB:   file_exists "CLEO\Gun.cs"    // Remove this        check          change the name
else_jump @Noname_1370               // And this           jump           of the script
0B34: samp register_client_command "gun" to_label @Noname_343 
0B34: samp register_client_command "gpth" to_label @Noname_998 
chatmsg "[SH-gun]: {AAAAAA}Weapon cheat for {22FF22}Silent-Hack.ru {6666FF}loaded! {FF9977}Author: {FF0000}SR_team" 6750054 

:Noname_230
wait 0 
0470: 1@ = actor $PLAYER_ACTOR current_weapon 
if and
key_down 71 
key_down 17 
   not SAMP.ChatInputOpened
   not 1@ == 0 
else_jump @Noname_230 
0555: remove_weapon 1@ from_actor $PLAYER_ACTOR 
chatmsg "[SH-gun]: Weapons {6666FF}%d {22FF22}removed." 6750054 1@ 
jump @Noname_230 

:Noname_343
   SAMP.IsCommandTyped(0@)
0C17: 1@ = strlen 0@ 
if and
  1@ > 0 
   not 1@ > 46 
else_jump @Noname_992 
0AD4: 0@ = scan_string 0@ format "%d %d" 1@ 2@  
wait 0 
if 
  2@ > 0 
else_jump @Noname_992 
Model.Load(#GUN_DILDO1)
Model.Load(#GUN_DILDO2)
Model.Load(#GUN_VIBE1)
Model.Load(#GUN_VIBE2)
Model.Load(#FLOWERA)
Model.Load(#GUN_CANE)
Model.Load(#BRASSKNUCKLE)
Model.Load(#GOLFCLUB)
Model.Load(#NITESTICK)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#SHOVEL)
Model.Load(#POOLCUE)
Model.Load(#KATANA)
Model.Load(#CHNSAW)
Model.Load(#GRENADE)
Model.Load(#TEARGAS)
Model.Load(#MOLOTOV)
Model.Load(#COLT45)
Model.Load(#SILENCED)
Model.Load(#DESERT_EAGLE)
Model.Load(#CHROMEGUN)
Model.Load(#SAWNOFF)
Model.Load(#SHOTGSPA)
Model.Load(#MICRO_UZI)
Model.Load(#MP5LNG)
Model.Load(#TEC9)
Model.Load(#AK47)
Model.Load(#M4)
Model.Load(#CUNTGUN)
Model.Load(#SNIPER)
Model.Load(#ROCKETLA)
Model.Load(#HEATSEEK)
Model.Load(#FLAME)
Model.Load(#MINIGUN)
Model.Load(#SATCHEL)
Model.Load(#BOMB)
Model.Load(#SPRAYCAN)
Model.Load(#FIRE_EX)
Model.Load(#CAMERA)
Model.Load(#NVGOGGLES)
Model.Load(#IRGOGGLES)
Model.Load(#GUN_PARA)
wait 200 
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 2@)            // Your script literally just gives weapons, no patches, nothing
wait 100 
Model.Destroy(#GUN_DILDO1)
Model.Destroy(#GUN_DILDO2)
Model.Destroy(#GUN_VIBE1)
Model.Destroy(#GUN_VIBE2)
Model.Destroy(#FLOWERA)
Model.Destroy(#GUN_CANE)
Model.Destroy(#BRASSKNUCKLE)
Model.Destroy(#GOLFCLUB)
Model.Destroy(#NITESTICK)
Model.Destroy(#KNIFECUR)
Model.Destroy(#BAT)
Model.Destroy(#SHOVEL)
Model.Destroy(#POOLCUE)
Model.Destroy(#KATANA)
Model.Destroy(#CHNSAW)
Model.Destroy(#GRENADE)
Model.Destroy(#TEARGAS)
Model.Destroy(#MOLOTOV)
Model.Destroy(#COLT45)
Model.Destroy(#SILENCED)
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#CHROMEGUN)
Model.Destroy(#SAWNOFF)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#MICRO_UZI)
Model.Destroy(#MP5LNG)
Model.Destroy(#TEC9)
Model.Destroy(#AK47)
Model.Destroy(#M4)
Model.Destroy(#CUNTGUN)
Model.Destroy(#SNIPER)
Model.Destroy(#ROCKETLA)
Model.Destroy(#HEATSEEK)
Model.Destroy(#FLAME)
Model.Destroy(#MINIGUN)
Model.Destroy(#SATCHEL)
Model.Destroy(#BOMB)
Model.Destroy(#SPRAYCAN)
Model.Destroy(#FIRE_EX)
Model.Destroy(#CAMERA)
Model.Destroy(#NVGOGGLES)
Model.Destroy(#IRGOGGLES)
Model.Destroy(#GUN_PARA)
chatmsg "[SH-gun]: {FF0000}SR_team {22FF22}gave you weapons {6666FF}%d {22FF22}and {6666FF}%d {22FF22}bullets." 6750054 1@ 2@    // Yeah cool

:Noname_992
wait 0 
SAMP.CmdRet

:Noname_998
wait 400 
if 
  9@ == 0 
else_jump @Noname_1247 
9@ = 1 
chatmsg "[SH-gun]: Armory patch included." 6750054  // Nah
SAMP.ReadSAMPMemory(3@, 21808, 1)
wait 10 
SAMP.ReadSAMPMemory(4@, 23200, 3)
wait 20 
SAMP.ReadSAMPMemory(5@, 77328, 2)
wait 30 
SAMP.ReadSAMPMemory(6@, 86704, 2)
wait 40 
SAMP.ReadSAMPMemory(7@, 80720, 2)
wait 50 
SAMP.ReadSAMPMemory(8@, 87024, 2)
wait 60 
SAMP.WriteSAMPMemory(21808, 195, 1)
SAMP.WriteSAMPMemory(23200, 12718080, 3)
SAMP.WriteSAMPMemory(77328, 50064, 2)
SAMP.WriteSAMPMemory(86704, 50064, 2)
SAMP.WriteSAMPMemory(80720, 50064, 2)
SAMP.WriteSAMPMemory(87024, 50064, 2)
jump @Noname_230 

:Noname_1247
wait 0 
9@ = 0 
chatmsg "[SH-gun]: Armory patch off." 6750054       // Nah
SAMP.WriteSAMPMemory(21808, 3@, 1)
SAMP.WriteSAMPMemory(23200, 4@, 3)
SAMP.WriteSAMPMemory(77328, 5@, 2)
SAMP.WriteSAMPMemory(86704, 6@, 2)
SAMP.WriteSAMPMemory(80720, 7@, 2)
SAMP.WriteSAMPMemory(87024, 8@, 2)
jump @Noname_230 

:Noname_1370
wait 0 
chatmsg "Script {FF66FF}'SH-Gun'{66FF66} is renamed." 6750054  // Yeah, but now that we have the source, we can just edit it
wait 3000 
chatmsg "Restore original name, for next play." 6750054  // No.
wait 4000 
chatmsg "Game close." 6750054    // Sure
wait 1500 
0AA5: call 8535003 num_params 3 pop 3 0 0 0   // Yeah, this closes your game
jump @Noname_1370 // Why is this jump here when you're going to close the game anyway?




Hacked and decrypted by Mr.Ze
5 SourceHack: SH-Gun by SR_Team SOURCE SH-Gun by SR_Team SOURCE {$CLEO .cs} 0000: NOP wait 5000 if 0@ = SAMP.Base() else_jump @Noname_40 0A93: end_custom_thread ...

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