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06/03/2015

MultiSprunkGuard by xzytro modified by Wade SOURCE

MultiSprunkGuard by xzytro modified by Wade
SOURCE





 // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'MSPRUNKGUARDX16' 
0662: printstring "ANILTURE SAYS HI" 

:MSPRUNKGUARDX16_39
wait 200 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MSPRUNKGUARDX16_39 
if and
key_down 101 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @MSPRUNKGUARDX16_39 
Model.Load(1775)

:MSPRUNKGUARDX16_85
wait 0 
if 
   Model.Available(1775)
else_jump @MSPRUNKGUARDX16_85 
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 5.0 5.0 5.0 
31@ = Object.Create(1775, 1@, 2@, 3@)
30@ = Object.Create(1775, 1@, 2@, 3@)
29@ = Object.Create(1775, 1@, 2@, 3@)
28@ = Object.Create(1775, 1@, 2@, 3@)
27@ = Object.Create(1775, 1@, 2@, 3@)
26@ = Object.Create(1775, 1@, 2@, 3@)
25@ = Object.Create(1775, 1@, 2@, 3@)
24@ = Object.Create(1775, 1@, 2@, 3@)
23@ = Object.Create(1775, 1@, 2@, 3@)
22@ = Object.Create(1775, 1@, 2@, 3@)
21@ = Object.Create(1775, 1@, 2@, 3@)
20@ = Object.Create(1775, 1@, 2@, 3@)
19@ = Object.Create(1775, 1@, 2@, 3@)
18@ = Object.Create(1775, 1@, 2@, 3@)
17@ = Object.Create(1775, 1@, 2@, 3@)
16@ = Object.Create(1775, 1@, 2@, 3@)
print "~W~SPRUNK GUARD ~G~ENABLED" 1200 
0566: link_object 31@ to_interior 11 
0566: link_object 30@ to_interior 11 
0566: link_object 29@ to_interior 11 
0566: link_object 28@ to_interior 11 
0566: link_object 27@ to_interior 11 
0566: link_object 26@ to_interior 11 
0566: link_object 25@ to_interior 11 
0566: link_object 24@ to_interior 11 
0566: link_object 23@ to_interior 11 
0566: link_object 22@ to_interior 11 
0566: link_object 21@ to_interior 11 
0566: link_object 20@ to_interior 11 
0566: link_object 19@ to_interior 11 
0566: link_object 18@ to_interior 11 
0566: link_object 17@ to_interior 11 
0566: link_object 16@ to_interior 11 
069B: attach_object 31@ to_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0 rotation 0.0 0.0 145.0 
069B: attach_object 30@ to_actor $PLAYER_ACTOR with_offset 1.25 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 29@ to_actor $PLAYER_ACTOR with_offset 0.0 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 28@ to_actor $PLAYER_ACTOR with_offset -1.25 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 27@ to_actor $PLAYER_ACTOR with_offset -2.5 2.5 0.0 rotation 0.0 0.0 -135.0 
069B: attach_object 26@ to_actor $PLAYER_ACTOR with_offset -2.5 1.25 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 25@ to_actor $PLAYER_ACTOR with_offset -2.5 0.0 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 24@ to_actor $PLAYER_ACTOR with_offset -2.5 -1.25 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 23@ to_actor $PLAYER_ACTOR with_offset -2.5 -2.5 0.0 rotation 0.0 0.0 -45.0 
069B: attach_object 22@ to_actor $PLAYER_ACTOR with_offset -1.25 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 21@ to_actor $PLAYER_ACTOR with_offset 2.5 0.0 0.0 rotation 0.0 0.0 90.0 
069B: attach_object 20@ to_actor $PLAYER_ACTOR with_offset 2.5 -1.25 0.0 rotation 0.0 0.0 90.0 
069B: attach_object 19@ to_actor $PLAYER_ACTOR with_offset 2.5 -2.5 0.0 rotation 0.0 0.0 45.0 
069B: attach_object 18@ to_actor $PLAYER_ACTOR with_offset 1.25 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 17@ to_actor $PLAYER_ACTOR with_offset 0.0 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 16@ to_actor $PLAYER_ACTOR with_offset 2.5 1.25 0.0 rotation 0.0 0.0 90.0 
wait 0 
Model.Destroy(1775)
jump @MSPRUNKGUARDX16_1175 

:MSPRUNKGUARDX16_1175
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_1333 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1333
if and
key_down 66 
key_down 83 
else_jump @MSPRUNKGUARDX16_1398 
print "~W~SPRUNK GUARD TOGGLE : ~G~AUTO" 2000 
jump @MSPRUNKGUARDX16_1538 

:MSPRUNKGUARDX16_1398
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1175 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1538
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_1696 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1696
wait 300 
Object.CollisionDetection(30@) = False
Object.CollisionDetection(29@) = False
Object.CollisionDetection(28@) = False
Object.CollisionDetection(27@) = False
Object.CollisionDetection(26@) = False
Object.CollisionDetection(25@) = False
Object.CollisionDetection(24@) = False
Object.CollisionDetection(23@) = False
Object.CollisionDetection(22@) = False
Object.CollisionDetection(21@) = False
Object.CollisionDetection(20@) = False
Object.CollisionDetection(19@) = False
Object.CollisionDetection(18@) = False
Object.CollisionDetection(17@) = False
Object.CollisionDetection(16@) = False
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1946 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1946
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_2104 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_2104
wait 500 
Object.CollisionDetection(30@) = True
Object.CollisionDetection(29@) = True
Object.CollisionDetection(28@) = True
Object.CollisionDetection(27@) = True
Object.CollisionDetection(26@) = True
Object.CollisionDetection(25@) = True
Object.CollisionDetection(24@) = True
Object.CollisionDetection(23@) = True
Object.CollisionDetection(22@) = True
Object.CollisionDetection(21@) = True
Object.CollisionDetection(20@) = True
Object.CollisionDetection(19@) = True
Object.CollisionDetection(18@) = True
Object.CollisionDetection(17@) = True
Object.CollisionDetection(16@) = True
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1538 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39



Hacked and decrypted by Mr.Ze
5 SourceHack: MultiSprunkGuard by xzytro modified by Wade SOURCE MultiSprunkGuard by xzytro modified by Wade SOURCE // This file was decompiled using SASCM.ini published by GTAG (http://gtag....

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