FastKill by SR_Team
SOURCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | {$CLEO .cs} thread "SR_team" wait 3000 :SR_team_31 wait 0 if and key_down 81 00E1: player 0 pressed_key 6 0AD2: 1@ = player $PLAYER_CHAR targeted_actor //IF and SET 0457: player $PLAYER_CHAR aiming_at_actor 1@ not SAMP.ChatInputOpened not Actor.Driving($PLAYER_ACTOR) else_jump @SR_team_31 SAMP.SetGameKeyState(17, 255) Actor.StorePos(1@, 13@, 14@, 15@) 0087: 12@ = 15@ // (float) 12@ += 0.5 0@ = SAMP.GetSAMPPlayerIDByActorHandle(1@) alloc 5@ 39 0C0D: struct 5@ offset 0 size 1 = 1 0C0D: struct 5@ offset 1 size 2 = 0@ 0C0D: struct 5@ offset 3 size 4 = 13@ 0C0D: struct 5@ offset 7 size 4 = 14@ 0C0D: struct 5@ offset 11 size 4 = 12@ 0C0D: struct 5@ offset 15 size 4 = 13@ 0C0D: struct 5@ offset 19 size 4 = 14@ 0C0D: struct 5@ offset 23 size 4 = 15@ 0C0D: struct 5@ offset 27 size 4 = 0.0 0C0D: struct 5@ offset 31 size 4 = 0.0 0C0D: struct 5@ offset 35 size 4 = 0.0 6@ = RakNet.NewBitStream() BitStream.Write(6@, 224, BS_TYPE_BYTE, 1) BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 39) RakNet.LiteSend(6@) RakNet.DeleteBitStream(6@) free 5@ SAMP.SetGameKeyState(17, 0) jump @SR_team_31 |
Mr.Ze
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