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07/03/2015

FastKill by SR_Team SOURCE

FastKill by SR_Team
SOURCE




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{$CLEO .cs}

thread "SR_team" 
wait 3000 

:SR_team_31
wait 0 
if and
key_down 81 
00E1:   player 0 pressed_key 6 
0AD2: 1@ = player $PLAYER_CHAR targeted_actor //IF and SET 
0457:   player $PLAYER_CHAR aiming_at_actor 1@ 
   not SAMP.ChatInputOpened
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SR_team_31 
SAMP.SetGameKeyState(17, 255)
Actor.StorePos(1@, 13@, 14@, 15@)
0087: 12@ = 15@ // (float) 
12@ += 0.5 
0@ = SAMP.GetSAMPPlayerIDByActorHandle(1@)
alloc 5@ 39 
0C0D: struct 5@ offset 0 size 1 = 1 
0C0D: struct 5@ offset 1 size 2 = 0@ 
0C0D: struct 5@ offset 3 size 4 = 13@ 
0C0D: struct 5@ offset 7 size 4 = 14@ 
0C0D: struct 5@ offset 11 size 4 = 12@ 
0C0D: struct 5@ offset 15 size 4 = 13@ 
0C0D: struct 5@ offset 19 size 4 = 14@ 
0C0D: struct 5@ offset 23 size 4 = 15@ 
0C0D: struct 5@ offset 27 size 4 = 0.0 
0C0D: struct 5@ offset 31 size 4 = 0.0 
0C0D: struct 5@ offset 35 size 4 = 0.0 
6@ = RakNet.NewBitStream()
BitStream.Write(6@, 224, BS_TYPE_BYTE, 1)
BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 39)
RakNet.LiteSend(6@)
RakNet.DeleteBitStream(6@)
free 5@ 
SAMP.SetGameKeyState(17, 0)
jump @SR_team_31 




Mr.Ze
5 SourceHack: FastKill by SR_Team SOURCE FastKill by SR_Team SOURCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34...

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