Smart Object Finder by m1zg4rd
SOURCE
{$CLEO .cs}
hex
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
end
thread "BRIEFCASE"
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET
:WALIZKA_46
wait 50
if
0AAB: file_exists "CLEO\BRIEFCASE.INI"
else_jump @WALIZKA_623
wait 5
0AF0: 20@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_1"
0AF0: 21@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_2"
0AF0: 22@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_OFF_1"
0AF0: 23@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_OFF_2"
0AF0: 24@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_SPECTATE"
0AF0: 25@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "OBJECT_ID"
0AF0: 8@ = get_int_from_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "TRAP_DETECT"
Model.Load(#RCCAM)
0085: 27@ = 26@ // (int)
27@ += 2173548
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
0085: 28@ = 26@ // (int)
28@ += 500976
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "BRIEFCASE FINDER BY M1ZG4RD :3" 8
0085: 27@ = 26@ // (int)
27@ += 2173548
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
0085: 28@ = 26@ // (int)
28@ += 500976
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "DEFAULT ACTIVATION: P+9" 8
0085: 27@ = 26@ // (int)
27@ += 2173548
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
0085: 28@ = 26@ // (int)
28@ += 500976
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "DEFAULT DEACTIVATION: O+0" 8
jump @WALIZKA_862
:WALIZKA_623
wait 10
0AF1: write_int 57 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_1"
0AF1: write_int 80 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_2"
0AF1: write_int 48 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_OFF_1"
0AF1: write_int 79 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_OFF_2"
0AF1: write_int 189 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "KEY_SPECTATE"
0AF1: write_int 1210 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "OBJECT_ID"
0AF1: write_int 1 to_ini_file "CLEO\BRIEFCASE.INI" section "MAIN" key "TRAP_DETECT"
jump @WALIZKA_46
:WALIZKA_862
wait 10
if
Model.Available(#RCCAM)
else_jump @WALIZKA_862
wait 1
jump @WALIZKA_893
:WALIZKA_893
wait 10
if and
key_down 20@
key_down 21@
else_jump @WALIZKA_893
15@ = 0
11@ = 1
print "~W~BRIEFCASE SEARCHING..." 30000
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
2@ -= 0.3
if
0AE3: 9@ = random_object_near_point 0@ 1@ 2@ in_radius 100000.0 find_next 0 //IF and SET
else_jump @WALIZKA_893
if
03CA: object 9@ exists
else_jump @WALIZKA_893
if
Object.Model(9@) == 25@
else_jump @WALIZKA_1155
if or
04E5: object 9@ near_point 2305.5 1452.3 radius 2.0 2.0 sphere 0
04E5: object 9@ near_point 1593.5 1454.5 radius 2.0 2.0 sphere 0
04E5: object 9@ near_point 397.8 -2677.4 radius 2.0 2.0 sphere 0
else_jump @WALIZKA_1410
jump @WALIZKA_1155
:WALIZKA_1155
wait 0
if
0AE3: 9@ = random_object_near_point 0@ 1@ 2@ in_radius 100000.0 find_next 1 //IF and SET
else_jump @WALIZKA_1360
if
03CA: object 9@ exists
else_jump @WALIZKA_1155
03F0: enable_text_draw 1
11@ += 1
045A: draw_text_1number 330.0 375.0 GXT 'NUMBER' number 11@ // ~1~
if
Object.Model(9@) == 25@
else_jump @WALIZKA_1155
if or
04E5: object 9@ near_point 2305.5 1452.3 radius 2.0 2.0 sphere 0
04E5: object 9@ near_point 1593.5 1454.5 radius 2.0 2.0 sphere 0
04E5: object 9@ near_point 397.8 -2677.4 radius 2.0 2.0 sphere 0
else_jump @WALIZKA_1410
jump @WALIZKA_1155
:WALIZKA_1360
wait 20
00BE: text_clear_all
print "~R~BRIEFCASE NOT FOUND" 1200
wait 500
jump @WALIZKA_893
:WALIZKA_1410
if
04E7: object 9@ in_water
else_jump @WALIZKA_1472
Object.StorePos(9@, 3@, 4@, 5@)
if
5@ >= -67.0
else_jump @WALIZKA_1627
wait 5
jump @WALIZKA_1682
:WALIZKA_1472
Object.StorePos(9@, 3@, 4@, 5@)
0400: store_coords_to 3@ 4@ 5@ from_object 9@ with_offset 0.0 0.0 -0.5
13@ = Car.Create(#RCCAM, 3@, 4@, 5@)
wait 100
050E: set_object 9@ no_collision_with_car 13@
Car.PutAt(13@, 3@, 4@, 5@)
wait 800
Car.StorePos(13@, 3@, 4@, 14@)
0063: 5@ -= 14@ // (float)
if
0039: 8@ == 1
else_jump @WALIZKA_1682
if or
5@ >= 6.0
-0.6 > 5@
else_jump @WALIZKA_1682
wait 5
jump @WALIZKA_1627
:WALIZKA_1627
wait 20
00BE: text_clear_all
print "~R~IT'S A ~R~TRAP~W~!" 1500
Car.Destroy(13@)
wait 500
jump @WALIZKA_1854
:WALIZKA_1682
wait 20
if and
not key_down 20@
not key_down 21@
else_jump @WALIZKA_1682
Object.StorePos(9@, 3@, 4@, 5@)
Object.StorePos(9@, 17@, 18@, 19@)
wait 10
10@ = Marker.CreateIconAndSphere(56, 3@, 4@, 5@)
print "~G~BRIEFCASE FOUND~Y~:3" 1200
Car.Destroy(13@)
12@ = 1
wait 500
jump @WALIZKA_1813
:WALIZKA_1813
wait 5
if and
key_down 20@
key_down 21@
else_jump @WALIZKA_1895
Marker.Disable(10@)
wait 10
jump @WALIZKA_893
:WALIZKA_1854
wait 10
if and
key_down 20@
key_down 21@
else_jump @WALIZKA_1854
Marker.Disable(10@)
wait 10
jump @WALIZKA_893
:WALIZKA_1895
wait 5
12@ += 1
if
12@ >= 40
else_jump @WALIZKA_2303
12@ = 1
if
15@ == 0
else_jump @WALIZKA_1979
15@ = 1
jump @WALIZKA_1963
:WALIZKA_1963
wait 5
Marker.Disable(10@)
jump @WALIZKA_2013
:WALIZKA_1979
wait 5
15@ = 0
10@ = Marker.CreateIconAndSphere(56, 3@, 4@, 5@)
jump @WALIZKA_2013
:WALIZKA_2013
if
key_down 24@
else_jump @WALIZKA_2269
if
Actor.Driving($PLAYER_ACTOR)
else_jump @WALIZKA_2269
16@ = 1
if
15@ == 0
else_jump @WALIZKA_2081
wait 1
jump @WALIZKA_2175
:WALIZKA_2081
18@ += 4.0
19@ += 5.0
Camera.SetPosition(17@, 18@, 19@, 0.0, 0.0, 0.0)
18@ -= 4.0
19@ -= 5.0
04E4: refresh_game_renderer_at 17@ 18@
Camera.PointAt(17@, 18@, 19@, 2)
jump @WALIZKA_2303
:WALIZKA_2175
18@ += 10.0
19@ += 15.0
Camera.SetPosition(17@, 18@, 19@, 0.0, 0.0, 0.0)
18@ -= 10.0
19@ -= 15.0
04E4: refresh_game_renderer_at 17@ 18@
Camera.PointAt(17@, 18@, 19@, 2)
jump @WALIZKA_2303
:WALIZKA_2269
if
16@ == 1
else_jump @WALIZKA_2303
16@ = 0
Camera.Restore_WithJumpCut
jump @WALIZKA_2303
:WALIZKA_2303
wait 5
if and
key_down 22@
key_down 23@
not key_down 24@
else_jump @WALIZKA_2378
Marker.Disable(10@)
00BE: text_clear_all
print "~R~SEARCHING CANCELED" 1500
wait 10
jump @WALIZKA_1854
:WALIZKA_2378
wait 5
if and
00ED: actor $PLAYER_ACTOR sphere 0 near_point 17@ 18@ radius 2.0 2.0 on_foot
00E1: player 0 pressed_key 16
else_jump @WALIZKA_1813
Marker.Disable(10@)
00BE: text_clear_all
print "~Y~BRIEFCASE PICKED UP" 1500
wait 10
jump @WALIZKA_1854
Hacked and decrypted by Mr.Ze
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