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05/09/2014

Skin Aimbot no 180 ON/OFF by Opcode.eXe modified by Springfield SOURCE

Skin Aimbot no 180 ON/OFF by Opcode.eXe modified by Springfield 
SOURCE



 {$CLEO .cs}   
 0000: NOP   
 0662: printstring "Www.Youtube.Com/OpcodeXe"   
 0662: printstring "COMPILED BY OPCODEXE"   
 31@ = 0   
 :Noname_61  
 wait 0   
 if   
 key_down 123   
 else_jump @Noname_180   
 if   
  31@ == 0   
 else_jump @Noname_142   
 printf "Aimbot ~g~Enabled" 1500   
 31@ = 1   
 wait 200   
 jump @Noname_180   
 :Noname_142  
 printf "Aimbot ~r~Disabled" 1500   
 31@ = 0   
 wait 200   
 :Noname_180  
 jump @Noname_187   
 :Noname_187  
 wait 0   
 if and  
  31@ == 1   
 0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET   
 else_jump @Noname_61   
 :Noname_217  
 wait 0   
 if and  
 056D:  actor 2@ defined   
 key_down 1   
 else_jump @Noname_187   
 if and  
   not Actor.Dead(2@)  
 02CB:  actor 2@ bounding_sphere_visible   
 else_jump @Noname_187   
 0A96: 6@ = actor 2@ struct   
 6@ += 68   
 0A8D: 3@ = read_memory 6@ size 4 virtual_protect 0   
 6@ += 4   
 0A8D: 4@ = read_memory 6@ size 4 virtual_protect 0   
 6@ += 4   
 0A8D: 5@ = read_memory 6@ size 4 virtual_protect 0   
 Actor.StorePos(2@, 6@, 7@, 8@)  
 10@ = 35   
 0093: 10@ = integer 10@ to_float   
 12@ = 17.0   
 12@ /= 360.0   
 006B: 3@ *= 12@ // (float)   
 006B: 4@ *= 12@ // (float)   
 006B: 5@ *= 12@ // (float)   
 006B: 3@ *= 10@ // (float)   
 006B: 4@ *= 10@ // (float)   
 006B: 5@ *= 10@ // (float)   
 005B: 6@ += 3@ // (float)   
 005B: 7@ += 4@ // (float)   
 005B: 8@ += 5@ // (float)   
 Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)  
 if   
 06BD:  no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0   
 else_jump @Noname_525   
 call @Noname_532 4 2@ 6@ 7@ 8@   
 :Noname_525  
 jump @Noname_217   
 :Noname_532  
 0087: 4@ = 1@ // (float)   
 0087: 5@ = 2@ // (float)   
 0087: 6@ = 3@ // (float)   
 068D: get_camera_position_to 1@ 2@ 3@   
 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0   
 0063: 1@ -= 4@ // (float)   
 0063: 2@ -= 5@ // (float)   
 0096: make 1@ absolute_float   
 0096: make 2@ absolute_float   
 0087: 10@ = 1@ // (float)   
 0087: 11@ = 2@ // (float)   
 006B: 10@ *= 10@ // (float)   
 006B: 11@ *= 11@ // (float)   
 005B: 10@ += 11@ // (float)   
 01FB: 10@ = square_root 10@   
 0087: 11@ = 1@ // (float)   
 0087: 12@ = 10@ // (float)   
 0073: 11@ /= 12@ // (float)   
 0AA5: call 4327328 num_params 1 pop 1 11@   
 0AE9: pop_float 12@   
 0AA5: call 4775488 num_params 1 pop 1 11@   
 0AE9: pop_float 13@   
 if   
 call @Noname_1266 0 16@   
 else_jump @Noname_827   
 if   
 call @Noname_832 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@   
 else_jump @Noname_827   
 15@ += 0.0389   
 0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0   
 :Noname_827  
 ret 0   
 :Noname_832  
 if   
  6@ == 5   
 else_jump @Noname_897   
 7@ = 0.01   
 8@ = 0.01   
 9@ = 1.5607   
 10@ = 1.5807   
 jump @Noname_1002   
 :Noname_897  
 if   
  6@ == 6   
 else_jump @Noname_962   
 7@ = 0.018   
 8@ = 0.02   
 9@ = 1.5507   
 10@ = 1.5907   
 jump @Noname_1002   
 :Noname_962  
 7@ = 0.0   
 8@ = 0.0   
 9@ = 1.5707   
 10@ = 1.5707   
 :Noname_1002  
 if and  
 0025:  2@ > 0@ // (float)   
 0025:  3@ > 1@ // (float)   
 else_jump @Noname_1045   
 0063: 5@ -= 8@ // (float)   
 0087: 15@ = 5@ // (float)   
 :Noname_1045  
 if and  
 0025:  2@ > 0@ // (float)   
 8035:  not 3@ >= 1@ // (float)   
 else_jump @Noname_1098   
 5@ *= -1.0   
 0063: 5@ -= 7@ // (float)   
 0087: 15@ = 5@ // (float)   
 :Noname_1098  
 if and  
 8035:  not 2@ >= 0@ // (float)   
 0025:  3@ > 1@ // (float)   
 else_jump @Noname_1141   
 005B: 4@ += 9@ // (float)   
 0087: 15@ = 4@ // (float)   
 :Noname_1141  
 if and  
 8035:  not 2@ >= 0@ // (float)   
 8035:  not 3@ >= 1@ // (float)   
 else_jump @Noname_1194   
 4@ *= -1.0   
 0063: 4@ -= 10@ // (float)   
 0087: 15@ = 4@ // (float)   
 :Noname_1194  
 0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0   
 0063: 11@ -= 15@ // (float)   
 if and  
   not 11@ >= 0.18   
  11@ > -0.18   
 else_jump @Noname_1256   
 0485:  return_true   
 jump @Noname_1258   
 :Noname_1256  
 059A:  return_false   
 :Noname_1258  
 ret 1 15@   
 :Noname_1266  
 0A96: 0@ = actor $PLAYER_ACTOR struct   
 0@ += 1816   
 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0   
 if or  
  1@ == 2   
  1@ == 3   
  1@ == 4   
  1@ == 5   
  1@ == 6   
  1@ == 7   
 else_jump @Noname_1356   
 0485:  return_true   
 jump @Noname_1358   
 :Noname_1356  
 059A:  return_false   
 :Noname_1358  
 ret 1 1@  


Hacked and decrypted by Mr.Ze
5 SourceHack: Skin Aimbot no 180 ON/OFF by Opcode.eXe modified by Springfield SOURCE Skin Aimbot no 180 ON/OFF by Opcode.eXe modified by Springfield  SOURCE {$CLEO .cs} 0000: NOP 0662: printstring "Www....

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