CarChanger by Opcode.ExE
SOURCE
{$CLEO .cs}
thread "DECRYPTED_BY_MrZe"
:DECRYPTED_BY_MrZe_28
wait 0
if
Player.Defined(0)
else_jump @DECRYPTED_BY_MrZe_28
:DECRYPTED_BY_MrZe_47
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @DECRYPTED_BY_MrZe_47
2@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.Health(2@) = 935
01EC: make_car 2@ very_heavy 1
0@ = 0
:DECRYPTED_BY_MrZe_97
if
0AE2: 1@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 100000.0 find_next 1@ pass_wrecked 0 //IF and SET
else_jump @DECRYPTED_BY_MrZe_47
2@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 26@ = car 2@ speed
25@ = Car.Angle(2@)
if and
803B: not 1@ == 2@ // (int)
09CB: vehicle 1@ colliding_with_vehicle 2@
else_jump @DECRYPTED_BY_MrZe_328
Car.Angle(1@) = 25@
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
Car.PutAt(1@, 3@, 4@, 5@)
036A: put_actor $PLAYER_ACTOR in_car 1@
Car.PutAt(1@, 3@, 4@, 5@)
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 -10.0 25.0
Car.PutAt(2@, 3@, 4@, 5@)
Car.Angle(1@) = 25@
Car.SetSpeedInstantly(1@, 26@)
Camera.Restore_WithJumpCut
wait 350
:DECRYPTED_BY_MrZe_328
0@ = 1
jump @DECRYPTED_BY_MrZe_97
Hacked and decrypted by Mr.Ze
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