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28/12/2014

CarChanger by Opcode.ExE SOURCE

CarChanger by Opcode.ExE
SOURCE





 {$CLEO .cs}  
 thread "DECRYPTED_BY_MrZe"   
 :DECRYPTED_BY_MrZe_28  
 wait 0   
 if   
   Player.Defined(0)  
 else_jump @DECRYPTED_BY_MrZe_28   
 :DECRYPTED_BY_MrZe_47  
 wait 0   
 if   
   Actor.Driving($PLAYER_ACTOR)  
 else_jump @DECRYPTED_BY_MrZe_47   
 2@ = Actor.CurrentCar($PLAYER_ACTOR)  
 Car.Health(2@) = 935  
 01EC: make_car 2@ very_heavy 1   
 0@ = 0   
 :DECRYPTED_BY_MrZe_97  
 if   
 0AE2: 1@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 100000.0 find_next 1@ pass_wrecked 0 //IF and SET   
 else_jump @DECRYPTED_BY_MrZe_47   
 2@ = Actor.CurrentCar($PLAYER_ACTOR)  
 02E3: 26@ = car 2@ speed   
 25@ = Car.Angle(2@)  
 if and  
 803B:  not 1@ == 2@ // (int)   
 09CB:  vehicle 1@ colliding_with_vehicle 2@   
 else_jump @DECRYPTED_BY_MrZe_328   
 Car.Angle(1@) = 25@  
 04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0   
 Car.PutAt(1@, 3@, 4@, 5@)  
 036A: put_actor $PLAYER_ACTOR in_car 1@   
 Car.PutAt(1@, 3@, 4@, 5@)  
 04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 -10.0 25.0   
 Car.PutAt(2@, 3@, 4@, 5@)  
 Car.Angle(1@) = 25@  
 Car.SetSpeedInstantly(1@, 26@)  
 Camera.Restore_WithJumpCut  
 wait 350   
 :DECRYPTED_BY_MrZe_328  
 0@ = 1   
 jump @DECRYPTED_BY_MrZe_97   


Hacked and decrypted by Mr.Ze
5 SourceHack: CarChanger by Opcode.ExE SOURCE CarChanger by Opcode.ExE SOURCE {$CLEO .cs} thread "DECRYPTED_BY_MrZe" :DECRYPTED_BY_MrZe_28 wait 0 if ...

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