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24/12/2014

InvisiblePRO by Spexx SOURCE

InvisiblePRO by Spexx
SOURCE




 $CLEO}  
 {$I SF}  
 0000: NOP   
 //Decrypted by Mr.Ze  
 Thread "Spexx"   
 wait 5000  
 0AF8: samp add_message_to_chat "{44FF44}[InvisiblePro] :{FFFFFF}InvisiblePro By {44FF44}Spexx{FFFFFF} has been loaded." color 12517890     
 0B2E: 3@ = read_samp_memory offset 0x41E0 size 2  
 0B2E: 4@ = read_samp_memory offset 0x6140 size 2   
 :Main  
 wait 0  
 if and  
 not samp.ChatInputOpened()  
 key_down 88  
 else_jump @Main  
 if  
 actor.Driving($PLAYER_ACTOR)   
 else_Jump @OnfootLOOPMain  
 Jump @IncarLOOPMain  
 :OnfootLOOPMain  
 wait 0  
 print " ~b~InvisiblePro: ~W~You're invisible now1." 2000  
 wait 500  
 Jump @OnfootLOOP  
 :IncarLOOPMain  
 wait 0  
 print " ~b~InvisiblePro: ~W~You're invisible now." 2000  
 wait 500  
 Jump @IncarLOOP  
 :IncarLOOP  
 wait 0  
 if  
 actor.Driving($PLAYER_ACTOR)   
 else_Jump @CarOFF  
 20@ = Actor.CurrentCar($PLAYER_ACTOR)  
 if  
 056E:  car 20@ defined   
 else_jump @Main  
 0407: store_coords_to 0@ 1@ 2@ from_car 20@ with_offset 0.0 0.0 0.0   
 0B2D: write_samp_memory offset 0x6140 value 0xC3 size 1 InCar  
 0AB1: call_scm_func @SendInCarFakePosition 3 0@ 1@ 99999999999999999999999999999999999999.0   
 Jump @Backcar  
 :BackCar  
 wait 0  
 if  
 key_down 88  
 else_jump @IncarLOOP   
 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@  
 00A6: destroy_car 20@  
 0B2D: write_samp_memory offset 0x6140 value 4@ size 2  
 print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000  
 wait 500  
 Jump @Main  
 :BackFoot  
 wait 0  
 if  
 key_down 88  
 else_jump @OnfootLOOP   
 0B2D: write_samp_memory offset 0x41E0 value 3@ size 2  
 print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000  
 wait 500  
 Jump @Main  
 :OnfootLOOP  
 wait 0  
 if  
 not actor.Driving($PLAYER_ACTOR)   
 else_Jump @FootOFF  
 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 99999999999999999999999999999999999999.0   
 0B2D: write_samp_memory offset 0x41E0 value 0xC3 size 1 OnFoot   
 0AB1: @SendOnfootFakePosition 3 0@ 1@ 2@   
 Jump @BackFoot  
 :CarOFF  
 wait 0  
 0B2D: write_samp_memory offset 0x6140 value 0 size 1 InCar  
 Jump @OnFootLOOP  
 :FootOFF  
 wait 0  
 0B2D: write_samp_memory offset 0x41E0 value 0 size 1 OnFoot  
 Jump @InCarLOOP   
 :SendInCarFakePosition  
 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)  
 3@ = SAMP.GetPlayerStruct(3@)  
 3@ += 201  
 0AC8: 4@ = allocate_memory_size 63  
 0C10: memcpy destination 4@ source 3@ size 63  
 0C0D: struct 4@ offset 24 size 4 = 0@  
 0C0D: struct 4@ offset 28 size 4 = 1@  
 0C0D: struct 4@ offset 32 size 4 = 2@  
 0B3D: raknet 5@ = new_bit_stream  
 0B40: raknet bit_stream 5@ write 219 type 0 size 1   
 0B40: raknet bit_stream 5@ write 4@ type 5 size 63   
 0B8B: raknet send bit_stream 5@  
 0B3E: raknet delete_bit_stream 5@  
 0AC9: free_allocated_memory 4@  
 0AB2: ret 0  
 :SendOnfootFakePosition  
 29@ = SAMP.GetSAMPPlayerIDByActorHandle($player_actor)  
 29@ = SAMP.GetPlayerStruct(29@)  
 29@ += 55  
 0AC8: 4@ = allocate_memory_size 68  
 0C10: memcpy destination 4@ source 29@ size 68   
 0C0D: struct 4@ offset 6 size 4 = 0@   
 0C0D: struct 4@ offset 10 size 4 = 1@   
 0C0D: struct 4@ offset 14 size 4 = 2@   
 0B3D: raknet 5@ = new_bit_stream   
 0B40: raknet bit_stream 5@ write 212 type 0 size 1   
 0B40: raknet bit_stream 5@ write 4@ type 5 size 68   
 0B8B: raknet send bit_stream 5@  
 0B3E: raknet delete_bit_stream 5@   
 0AC9: free_allocated_memory 4@  
 0AB2: ret 0  


Hacked and decrypted by Mr.Ze and T3K
5 SourceHack: InvisiblePRO by Spexx SOURCE InvisiblePRO by Spexx SOURCE $CLEO} {$I SF} 0000: NOP //Decrypted by Mr.Ze Thread "Spexx" wait 5000 ...

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