InvisiblePRO by Spexx
SOURCE
$CLEO}
{$I SF}
0000: NOP
//Decrypted by Mr.Ze
Thread "Spexx"
wait 5000
0AF8: samp add_message_to_chat "{44FF44}[InvisiblePro] :{FFFFFF}InvisiblePro By {44FF44}Spexx{FFFFFF} has been loaded." color 12517890
0B2E: 3@ = read_samp_memory offset 0x41E0 size 2
0B2E: 4@ = read_samp_memory offset 0x6140 size 2
:Main
wait 0
if and
not samp.ChatInputOpened()
key_down 88
else_jump @Main
if
actor.Driving($PLAYER_ACTOR)
else_Jump @OnfootLOOPMain
Jump @IncarLOOPMain
:OnfootLOOPMain
wait 0
print " ~b~InvisiblePro: ~W~You're invisible now1." 2000
wait 500
Jump @OnfootLOOP
:IncarLOOPMain
wait 0
print " ~b~InvisiblePro: ~W~You're invisible now." 2000
wait 500
Jump @IncarLOOP
:IncarLOOP
wait 0
if
actor.Driving($PLAYER_ACTOR)
else_Jump @CarOFF
20@ = Actor.CurrentCar($PLAYER_ACTOR)
if
056E: car 20@ defined
else_jump @Main
0407: store_coords_to 0@ 1@ 2@ from_car 20@ with_offset 0.0 0.0 0.0
0B2D: write_samp_memory offset 0x6140 value 0xC3 size 1 InCar
0AB1: call_scm_func @SendInCarFakePosition 3 0@ 1@ 99999999999999999999999999999999999999.0
Jump @Backcar
:BackCar
wait 0
if
key_down 88
else_jump @IncarLOOP
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
00A6: destroy_car 20@
0B2D: write_samp_memory offset 0x6140 value 4@ size 2
print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000
wait 500
Jump @Main
:BackFoot
wait 0
if
key_down 88
else_jump @OnfootLOOP
0B2D: write_samp_memory offset 0x41E0 value 3@ size 2
print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000
wait 500
Jump @Main
:OnfootLOOP
wait 0
if
not actor.Driving($PLAYER_ACTOR)
else_Jump @FootOFF
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 99999999999999999999999999999999999999.0
0B2D: write_samp_memory offset 0x41E0 value 0xC3 size 1 OnFoot
0AB1: @SendOnfootFakePosition 3 0@ 1@ 2@
Jump @BackFoot
:CarOFF
wait 0
0B2D: write_samp_memory offset 0x6140 value 0 size 1 InCar
Jump @OnFootLOOP
:FootOFF
wait 0
0B2D: write_samp_memory offset 0x41E0 value 0 size 1 OnFoot
Jump @InCarLOOP
:SendInCarFakePosition
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 201
0AC8: 4@ = allocate_memory_size 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 219 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 63
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0
:SendOnfootFakePosition
29@ = SAMP.GetSAMPPlayerIDByActorHandle($player_actor)
29@ = SAMP.GetPlayerStruct(29@)
29@ += 55
0AC8: 4@ = allocate_memory_size 68
0C10: memcpy destination 4@ source 29@ size 68
0C0D: struct 4@ offset 6 size 4 = 0@
0C0D: struct 4@ offset 10 size 4 = 1@
0C0D: struct 4@ offset 14 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 212 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 68
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0
Hacked and decrypted by Mr.Ze and T3K
No comments:
Post a Comment