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28/02/2015

gProject + Botter + Subscripts by gc0de SOURCE (with all files extracted)

gProject + Botter + Subscripts by gc0de
SOURCE





Hacked and decrypted by Mr.Ze
5 SourceHack: February 2015 gProject + Botter + Subscripts by gc0de SOURCE DOWNLOAD SOURCE + EXTRACTED FILES + ORIGINAL Hacked and decrypted by Mr.Ze ...

SilentAIM by SR_Team SOURCE

AIM by SR_Team
SOURCE





 {$CLEO .cs}

thread 'SilentAIM' 

:SilentAIM_19
   not SAMP.Available
else_jump @SilentAIM_39 
wait 100 
jump @SilentAIM_19 

:SilentAIM_39
chatmsg "[SilentAIM]: {FFFFFF}Ŕâňîđ {FF4444}SR_team{FFFFFF}." 4474111 
if 
8AAB:   not file_exists "CLEO\AIM.cfg" 
else_jump @SilentAIM_421 
0AF1: write_int 1 to_ini_file "CLEO\AIM.cfg" section "Mode" key "Easy" 
0AF1: write_int 2 to_ini_file "CLEO\AIM.cfg" section "Key" key "Target" 
0AF1: write_int 70 to_ini_file "CLEO\AIM.cfg" section "Key" key "OnFoot" 
0AF1: write_int 16 to_ini_file "CLEO\AIM.cfg" section "Key" key "InCar" 
0AF1: write_int 1 to_ini_file "CLEO\AIM.cfg" section "Rander" key "Label" 
0AF5: write_string "O" to_ini_file "CLEO\AIM.cfg" section "Rander" key "Lsymbol" 
0AF1: write_int 1 to_ini_file "CLEO\AIM.cfg" section "Rander" key "Target" 
0AF5: write_string "+" to_ini_file "CLEO\AIM.cfg" section "Rander" key "Tsymbol" 
0AF1: write_int 2 to_ini_file "CLEO\AIM.cfg" section "Shot" key "WallIgn" 

:SilentAIM_421
0AF0: 13@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Key" key "Target" 
0DBA: 20@ = new_cleo_thread from_label -4896 
0DBA: 20@ = new_cleo_thread from_label -5876 

:SilentAIM_473
wait 0 
if 
key_down 13@ 
else_jump @SilentAIM_2889 
0AF0: 17@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Mode" key "Easy" 
if 
  17@ == 0 
else_jump @SilentAIM_1734 
call @SilentAIM_2896 1 40.0 0@ 
if 
056D:   actor 0@ defined 
else_jump @SilentAIM_1727 
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)

:SilentAIM_584
wait 0 
2@ = SAMP.GetPlayerHealthByActorHandle(1@)
if and
056D:   actor 0@ defined 
   not SAMP.IsPlayerNPC(1@)
  2@ > 0 
else_jump @SilentAIM_1708 
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_679 
0AF0: 6@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Key" key "OnFoot" 
jump @SilentAIM_710 

:SilentAIM_679
0AF0: 6@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Key" key "InCar" 

:SilentAIM_710
04C4: store_coords_to 3@ 4@ 5@ from_actor 0@ with_offset 0.0 0.0 0.0 
04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
0470: 12@ = actor $PLAYER_ACTOR current_weapon 
if and
06BD:   no_obstacles_between 9@ 10@ 11@ and 3@ 4@ 5@ solid 1 car 0 actor 0 object 1 particle 0 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_984 
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_879 
call @SilentAIM_3285 3 3@ 4@ 5@ 
call @SilentAIM_3995 0 
jump @SilentAIM_898 

:SilentAIM_879
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_898
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 9@ 10@ 11@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
call @SilentAIM_4749 1 12@ 
jump @SilentAIM_1701 

:SilentAIM_984
0AF0: 14@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Shot" key "WallIgn" 
0087: 11@ = 5@ // (float) 
11@ += 10.0 
if and
  14@ == 1 
06BD:   no_obstacles_between 3@ 4@ 11@ and 3@ 4@ 5@ solid 1 car 0 actor 0 object 1 particle 0 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_1387 
SAMP.ReadSAMPMemory(15@, 16864, 1)
SAMP.WriteSAMPMemory(16864, 195, 1)
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_1217 
call @SilentAIM_3285 3 3@ 4@ 5@ 
16@ = 0 

:SilentAIM_1156
call @SilentAIM_3550 3 3@ 4@ 11@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_1156 
call @SilentAIM_3995 0 
jump @SilentAIM_1287 

:SilentAIM_1217
16@ = 0 

:SilentAIM_1224
call @SilentAIM_3692 3 3@ 4@ 11@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_1224 
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_1287
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 3@ 4@ 11@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
wait 5 
SAMP.WriteSAMPMemory(16864, 15@, 1)
call @SilentAIM_4749 1 12@ 
jump @SilentAIM_1701 

:SilentAIM_1387
if and
  14@ == 2 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_1701 
SAMP.ReadSAMPMemory(15@, 16864, 1)
SAMP.WriteSAMPMemory(16864, 195, 1)
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_1538 
call @SilentAIM_3285 3 3@ 4@ 5@ 
16@ = 0 

:SilentAIM_1477
call @SilentAIM_3550 3 3@ 4@ 5@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_1477 
call @SilentAIM_3995 0 
jump @SilentAIM_1608 

:SilentAIM_1538
16@ = 0 

:SilentAIM_1545
call @SilentAIM_3692 3 3@ 4@ 5@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_1545 
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_1608
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 3@ 4@ 5@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
wait 5 
SAMP.WriteSAMPMemory(16864, 15@, 1)
call @SilentAIM_4749 1 12@ 

:SilentAIM_1701
jump @SilentAIM_1715 

:SilentAIM_1708
jump @SilentAIM_473 

:SilentAIM_1715
   not key_down 13@ 
else_jump @SilentAIM_584 

:SilentAIM_1727
jump @SilentAIM_2889 

:SilentAIM_1734
call @SilentAIM_2896 1 160.0 0@ 
if 
056D:   actor 0@ defined 
else_jump @SilentAIM_2889 
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)
2@ = SAMP.GetPlayerHealthByActorHandle(1@)
if and
056D:   actor 0@ defined 
   not SAMP.IsPlayerNPC(1@)
  2@ > 0 
else_jump @SilentAIM_2889 
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_1867 
0AF0: 6@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Key" key "OnFoot" 
jump @SilentAIM_1898 

:SilentAIM_1867
0AF0: 6@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Key" key "InCar" 

:SilentAIM_1898
04C4: store_coords_to 3@ 4@ 5@ from_actor 0@ with_offset 0.0 0.0 0.0 
04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
0470: 12@ = actor $PLAYER_ACTOR current_weapon 
if and
06BD:   no_obstacles_between 9@ 10@ 11@ and 3@ 4@ 5@ solid 1 car 0 actor 0 object 1 particle 0 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_2172 
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_2067 
call @SilentAIM_3285 3 3@ 4@ 5@ 
call @SilentAIM_3995 0 
jump @SilentAIM_2086 

:SilentAIM_2067
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_2086
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 9@ 10@ 11@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
call @SilentAIM_4749 1 12@ 
jump @SilentAIM_2889 

:SilentAIM_2172
0AF0: 14@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Shot" key "WallIgn" 
0087: 11@ = 5@ // (float) 
11@ += 10.0 
if and
  14@ == 1 
06BD:   no_obstacles_between 3@ 4@ 11@ and 3@ 4@ 5@ solid 1 car 0 actor 0 object 1 particle 0 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_2575 
SAMP.ReadSAMPMemory(15@, 16864, 1)
SAMP.WriteSAMPMemory(16864, 195, 1)
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_2405 
call @SilentAIM_3285 3 3@ 4@ 5@ 
16@ = 0 

:SilentAIM_2344
call @SilentAIM_3550 3 3@ 4@ 11@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_2344 
call @SilentAIM_3995 0 
jump @SilentAIM_2475 

:SilentAIM_2405
16@ = 0 

:SilentAIM_2412
call @SilentAIM_3692 3 3@ 4@ 11@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_2412 
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_2475
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 3@ 4@ 11@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
wait 5 
SAMP.WriteSAMPMemory(16864, 15@, 1)
call @SilentAIM_4749 1 12@ 
jump @SilentAIM_2889 

:SilentAIM_2575
if and
  14@ == 2 
   not SAMP.IsPlayerPaused(1@)
key_down 6@ 
else_jump @SilentAIM_2889 
SAMP.ReadSAMPMemory(15@, 16864, 1)
SAMP.WriteSAMPMemory(16864, 195, 1)
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @SilentAIM_2726 
call @SilentAIM_3285 3 3@ 4@ 5@ 
16@ = 0 

:SilentAIM_2665
call @SilentAIM_3550 3 3@ 4@ 5@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_2665 
call @SilentAIM_3995 0 
jump @SilentAIM_2796 

:SilentAIM_2726
16@ = 0 

:SilentAIM_2733
call @SilentAIM_3692 3 3@ 4@ 5@ 
wait 30 
16@ += 1 
  16@ > 5 
else_jump @SilentAIM_2733 
call @SilentAIM_4101 3 3@ 4@ 5@ 

:SilentAIM_2796
call @SilentAIM_3410 2 7@ 1@ 
call @SilentAIM_4373 8 1@ 3@ 4@ 5@ 3@ 4@ 5@ 12@ 
call @SilentAIM_4667 2 1@ 12@ 
wait 5 
SAMP.WriteSAMPMemory(16864, 15@, 1)
call @SilentAIM_4749 1 12@ 

:SilentAIM_2889
jump @SilentAIM_473 

:SilentAIM_2896
28@ = 0.0 

:SilentAIM_2906
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
30@ = 0 

:SilentAIM_2946
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
29@ += 1 
if and
  31@ >= 0 
  128 > 31@ 
else_jump @SilentAIM_3228 
005A: 31@ += 30@ // (int) 
if 
056D:   actor 31@ defined 
else_jump @SilentAIM_3228 
if 
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
else_jump @SilentAIM_3228 
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0 
068D: get_camera_position_to 24@ 23@ 22@ 
if and
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 0 car 0 actor 0 object 0 particle 0 
   not Actor.Dead(31@)
else_jump @SilentAIM_3228 
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0 
SAMP.Convert3DCoordsToScreen(10@, 11@, 12@, 13@, 14@)
0B5F: convert_window_screen_coords 13@ 14@ to_game_screen_coords 13@ 14@ 
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@ 
if 
0035:   28@ >= 15@ // (float) 
else_jump @SilentAIM_3228 
ret 1 31@ 

:SilentAIM_3228
30@ += 256 
  30@ > 35584 
else_jump @SilentAIM_2946 
28@ += 8.0 
001D:   28@ > 0@ // (int) 
else_jump @SilentAIM_2906 
ret 1 -1 

:SilentAIM_3285
6@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
6@ = SAMP.GetPlayerStruct(6@)
6@ += 24 
alloc 9@ 31 
0C10: memcpy destination 9@ source 6@ size 31 
0C0D: struct 9@ offset 13 size 4 = 0@ 
0C0D: struct 9@ offset 17 size 4 = 1@ 
0C0D: struct 9@ offset 21 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 218, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 9@, BS_TYPE_ARRAY, 31)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 9@ 
ret 0 

:SilentAIM_3410
alloc 9@ 7 
0C0D: struct 9@ offset 0 size 2 = 1@ 
0C0C: 1@ = struct 9@ offset 2 size 1 
0C0D: struct 9@ offset 2 size 1 = 1@ 
0C0C: 0@ = struct 9@ offset 3 size 2 
0C0D: struct 9@ offset 3 size 2 = 0@ 
0C0C: 7@ = struct 9@ offset 5 size 2 
0C0D: struct 9@ offset 5 size 2 = 7@ 
8@ = RakNet.NewBitStream()
BitStream.Write(8@, 222, BS_TYPE_BYTE, 1)
BitStream.Write(8@, 9@, BS_TYPE_ARRAY, 7)
RakNet.LiteSend(8@)
RakNet.DeleteBitStream(8@)
free 9@ 
ret 0 

:SilentAIM_3550
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 55 
alloc 4@ 68 
0C10: memcpy destination 4@ source 3@ size 68 
0C0D: struct 4@ offset 4 size 2 = 4 
0C0D: struct 4@ offset 6 size 4 = 0@ 
0C0D: struct 4@ offset 10 size 4 = 1@ 
0C0D: struct 4@ offset 14 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 212, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0 

:SilentAIM_3692
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 6@ closest_ped_to 8@ 
046C: 7@ = car 6@ driver 
if 
003C:   $PLAYER_ACTOR == 7@ // (int) 
else_jump @SilentAIM_3864 
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 201 
alloc 4@ 63 
0C10: memcpy destination 4@ source 3@ size 63 
0C0D: struct 4@ offset 24 size 4 = 0@ 
0C0D: struct 4@ offset 28 size 4 = 1@ 
0C0D: struct 4@ offset 32 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 63)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
jump @SilentAIM_3990 

:SilentAIM_3864
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 123 
alloc 4@ 24 
0C10: memcpy destination 4@ source 3@ size 24 
0C0D: struct 4@ offset 12 size 4 = 0@ 
0C0D: struct 4@ offset 16 size 4 = 1@ 
0C0D: struct 4@ offset 20 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 216, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 24)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 

:SilentAIM_3990
ret 0 

:SilentAIM_3995
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 55 
alloc 4@ 68 
0C10: memcpy destination 4@ source 3@ size 68 
0C0D: struct 4@ offset 4 size 2 = 4 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 212, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0 

:SilentAIM_4101
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 6@ closest_ped_to 8@ 
046C: 7@ = car 6@ driver 
if 
003C:   $PLAYER_ACTOR == 7@ // (int) 
else_jump @SilentAIM_4248 
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 201 
alloc 4@ 63 
0C10: memcpy destination 4@ source 3@ size 63 
0C0D: struct 4@ offset 6 size 2 = 4 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 63)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
jump @SilentAIM_4368 

:SilentAIM_4248
call @SilentAIM_3285 3 0@ 1@ 2@ 
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 123 
alloc 4@ 24 
0C10: memcpy destination 4@ source 3@ size 24 
0C0D: struct 4@ offset 10 size 2 = 4 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 216, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 24)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 

:SilentAIM_4368
ret 0 

:SilentAIM_4373
050A: 11@ = distance_between_XYZ 1@ 2@ 3@ and_XYZ 4@ 5@ 6@ 
if and
  7@ >= 22 
   not 7@ > 42 
   not 7@ == 39 
   not 7@ == 40 
   not 11@ > 160.0 
else_jump @SilentAIM_4662 
041A: 10@ = actor $PLAYER_ACTOR weapon 7@ ammo 
10@ -= 1 
Actor.SetWeaponAmmo($PLAYER_ACTOR, 7@, 10@)
alloc 9@ 39 
0C0D: struct 9@ offset 0 size 1 = 1 
0C0D: struct 9@ offset 1 size 2 = 0@ 
0C0D: struct 9@ offset 3 size 4 = 4@ 
0C0D: struct 9@ offset 7 size 4 = 5@ 
0C0D: struct 9@ offset 11 size 4 = 6@ 
0C0D: struct 9@ offset 15 size 4 = 1@ 
0C0D: struct 9@ offset 19 size 4 = 2@ 
0C0D: struct 9@ offset 23 size 4 = 3@ 
0C0D: struct 9@ offset 27 size 4 = 0.025 
0C0D: struct 9@ offset 31 size 4 = 0.025 
0C0D: struct 9@ offset 35 size 4 = 0.05 
8@ = RakNet.NewBitStream()
BitStream.Write(8@, 224, BS_TYPE_BYTE, 1)
BitStream.Write(8@, 9@, BS_TYPE_ARRAY, 39)
RakNet.LiteSend(8@)
RakNet.DeleteBitStream(8@)
free 8@ 

:SilentAIM_4662
ret 0 

:SilentAIM_4667
2@ = RakNet.NewBitStream()
BitStream.Write(2@, 0, BS_TYPE_BOOL, 1)
BitStream.Write(2@, 0@, BS_TYPE_SHORT, 2)
BitStream.Write(2@, 0.3, BS_TYPE_FLOAT, 4)
BitStream.Write(2@, 1@, BS_TYPE_SHORT, 1)
BitStream.Write(2@, 2, BS_TYPE_INT, 1)
RakNet.LiteRPC(115, 2@)
RakNet.DeleteBitStream(2@)
ret 0 

:SilentAIM_4749
if or
  0@ == 23 
  0@ == 24 
  0@ == 25 
  0@ == 33 
  0@ == 34 
else_jump @SilentAIM_4807 
wait 750 
jump @SilentAIM_4891 

:SilentAIM_4807
if or
  0@ == 26 
  0@ == 27 
  0@ == 22 
else_jump @SilentAIM_4851 
wait 250 
jump @SilentAIM_4891 

:SilentAIM_4851
if or
  0@ == 37 
  0@ == 38 
else_jump @SilentAIM_4887 
wait 40 
jump @SilentAIM_4891 

:SilentAIM_4887
wait 125 

:SilentAIM_4891
ret 0 
20@ = Render.CreateFont("Calibri", 12, 4)

:SilentAIM_4914
wait 0 
0AF0: 5@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Rander" key "Label" 
if and
  5@ == 1 
key_down 2 
else_jump @SilentAIM_5480 
0AF0: 17@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Mode" key "Easy" 
if 
  17@ == 0 
else_jump @SilentAIM_5272 
call @SilentAIM_5487 1 40.0 0@ 
if 
056D:   actor 0@ defined 
else_jump @SilentAIM_5265 
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)

:SilentAIM_5065
wait 0 
2@ = SAMP.GetPlayerHealthByActorHandle(1@)
if and
056D:   actor 0@ defined 
   not SAMP.IsPlayerNPC(1@)
  2@ > 0.0 
else_jump @SilentAIM_5237 
04C4: store_coords_to 3@ 4@ 5@ from_actor 0@ with_offset 0.0 0.0 0.0 
SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 7@, 8@)
7@ -= 5 
8@ -= 10 
alloc 9@ 2 
0AF4: 9@ = read_string_from_ini_file "CLEO\AIM.cfg" section "Rander" key "Lsymbol" 
Render.DrawText(20@, 9@, 7@, 8@, -5046507)
jump @SilentAIM_5249 

:SilentAIM_5237
free 9@ 
jump @SilentAIM_4914 

:SilentAIM_5249
   not key_down 2 
else_jump @SilentAIM_5065 
free 9@ 

:SilentAIM_5265
jump @SilentAIM_5480 

:SilentAIM_5272
call @SilentAIM_5487 1 160.0 0@ 
if 
056D:   actor 0@ defined 
else_jump @SilentAIM_5480 
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)
2@ = SAMP.GetPlayerHealthByActorHandle(1@)
if and
056D:   actor 0@ defined 
   not SAMP.IsPlayerNPC(1@)
  2@ > 0.0 
else_jump @SilentAIM_5475 
04C4: store_coords_to 3@ 4@ 5@ from_actor 0@ with_offset 0.0 0.0 0.0 
SAMP.Convert3DCoordsToScreen(3@, 4@, 5@, 7@, 8@)
7@ -= 5 
8@ -= 10 
alloc 9@ 2 
0AF4: 9@ = read_string_from_ini_file "CLEO\AIM.cfg" section "Rander" key "Lsymbol" 
Render.DrawText(20@, 9@, 7@, 8@, -5046507)

:SilentAIM_5475
free 9@ 

:SilentAIM_5480
jump @SilentAIM_4914 

:SilentAIM_5487
28@ = 0.0 

:SilentAIM_5497
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
30@ = 0 

:SilentAIM_5537
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
29@ += 1 
if and
  31@ >= 0 
  128 > 31@ 
else_jump @SilentAIM_5819 
005A: 31@ += 30@ // (int) 
if 
056D:   actor 31@ defined 
else_jump @SilentAIM_5819 
if 
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
else_jump @SilentAIM_5819 
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0 
068D: get_camera_position_to 24@ 23@ 22@ 
if and
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 0 car 0 actor 0 object 0 particle 0 
   not Actor.Dead(31@)
else_jump @SilentAIM_5819 
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0 
SAMP.Convert3DCoordsToScreen(10@, 11@, 12@, 13@, 14@)
0B5F: convert_window_screen_coords 13@ 14@ to_game_screen_coords 13@ 14@ 
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@ 
if 
0035:   28@ >= 15@ // (float) 
else_jump @SilentAIM_5819 
ret 1 31@ 

:SilentAIM_5819
30@ += 256 
  30@ > 35584 
else_jump @SilentAIM_5537 
28@ += 8.0 
001D:   28@ > 0@ // (int) 
else_jump @SilentAIM_5497 
ret 1 -1 
0@ = Render.CreateFont("Calibri", 12, 4)

:SilentAIM_5894
wait 0 
0AF0: 5@ = get_int_from_ini_file "CLEO\AIM.cfg" section "Rander" key "Target" 
if and
  5@ == 1 
key_down 2 
else_jump @SilentAIM_6086 
0B60: convert_game_screen_coords 339.0 178.5 to_window_screen_coords 1@ 2@ 
alloc 4@ 2 
0AF4: 4@ = read_string_from_ini_file "CLEO\AIM.cfg" section "Rander" key "Tsymbol" 
3@ = Render.FontDrawLength(0@, 4@)
0063: 2@ -= 3@ // (float) 
3@ /= 2 
0063: 1@ -= 3@ // (float) 

:SilentAIM_6050
wait 0 
Render.DrawText(0@, 4@, 1@, 2@, -1)
   not key_down 2 
else_jump @SilentAIM_6050 
free 4@ 

:SilentAIM_6086
jump @SilentAIM_5894



Hacked and decrypted by Mr.Ze
5 SourceHack: February 2015 AIM by SR_Team SOURCE {$CLEO .cs} thread 'SilentAIM' :SilentAIM_19 not SAMP.Available else_jump @SilentAIM_39 w...

Kicker by SR_Team SOURCE

Kicker by SR_Team
SOURCE





 {$CLEO .cs}
thread "SR_team" 
wait 7000 
chatmsg "[Kicker]: {FFFFFF}Ŕâňîđ {FF4444}SR_team{FFFFFF}. Ńďĺöčŕëüíî äë˙ {44FF44}Silent-Hack.ru{FFFFFF}. /sk IdPlayer IdCar" 4474111 
0B34: samp register_client_command "sk" to_label @SR_team_422 

:SR_team_166
wait 0 
if 
  31@ == 1 
else_jump @SR_team_415 
31@ = 0 
9@ = 0 

:SR_team_202
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset 0.0 0.0 -1.0 
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
Car.StorePos(2@, 6@, 7@, 8@)
050A: 0@ = distance_between_XYZ 6@ 7@ 8@ and_XYZ 10@ 11@ 12@ 
if and
   not 0@ > 30.0 
   Actor.Driving($PLAYER_ACTOR)
else_jump @SR_team_334 
call @SR_team_941 3 6@ 7@ 8@ 
jump @SR_team_353 

:SR_team_334
call @SR_team_1073 3 6@ 7@ 8@ 

:SR_team_353
call @SR_team_622 4 2@ 3@ 4@ 5@ 
wait 30 
print "Processed" 35 
9@ += 1 
  9@ > 9 
else_jump @SR_team_202 

:SR_team_415
jump @SR_team_166 

:SR_team_422
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d %d" 1@ 2@  
else_jump @SR_team_569 
1@ = SAMP.GetActorHandleByPlayerID(1@)
2@ = SAMP.GetVehicleHandleBySAMPVehicleID(2@)
if and
056D:   actor 1@ defined 
056E:   car 2@ defined 
else_jump @SR_team_511 
31@ = 1 
jump @SR_team_562 

:SR_team_511
chatmsg "[Kicker]: {FFFFFF}Íĺ íŕéäĺí čăđîę čëč ęŕđ" 4474111 

:SR_team_562
jump @SR_team_620 

:SR_team_569
chatmsg "[Kicker]: {FFFFFF}Íĺâĺđíűé ôîđěŕň ęîěŕíäű" 4474111 

:SR_team_620
SAMP.CmdRet

:SR_team_622
7@ = SAMP.GetSAMPVehicleIDByCarHandle(0@)
Car.PutAt(0@, 1@, 2@, 3@)
alloc 4@ 67 
0C0D: struct 4@ offset 0 size 2 = 7@ 
0C0D: struct 4@ offset 2 size 1 = 1 
0C0D: struct 4@ offset 3 size 4 = -1.0 
0C0D: struct 4@ offset 7 size 4 = -0.01 
0C0D: struct 4@ offset 11 size 4 = 0.05 
0C0D: struct 4@ offset 15 size 4 = 0.09 
0C0D: struct 4@ offset 19 size 4 = -1.0 
0C0D: struct 4@ offset 23 size 4 = 0.02 
0C0D: struct 4@ offset 27 size 4 = 1@ 
0C0D: struct 4@ offset 31 size 4 = 2@ 
0C0D: struct 4@ offset 35 size 4 = 3@ 
0C0D: struct 4@ offset 39 size 4 = 0.0 
0C0D: struct 4@ offset 43 size 4 = 0.0 
0C0D: struct 4@ offset 47 size 4 = 400.0 
0C0D: struct 4@ offset 51 size 4 = 0.0 
0C0D: struct 4@ offset 55 size 4 = 0.0 
0C0D: struct 4@ offset 59 size 4 = 0.0 
0C0D: struct 4@ offset 63 size 4 = 1000.0 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 214, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 67)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0 

:SR_team_941
4@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
4@ = SAMP.GetPlayerStruct(4@)
4@ += 201 
alloc 5@ 63 
0C10: memcpy destination 5@ source 4@ size 63 
0C0D: struct 5@ offset 24 size 4 = 0@ 
0C0D: struct 5@ offset 28 size 4 = 1@ 
0C0D: struct 5@ offset 32 size 4 = 2@ 
6@ = RakNet.NewBitStream()
BitStream.Write(6@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 63)
RakNet.Send(6@, 1, 7, 0)
RakNet.DeleteBitStream(6@)
free 5@ 
ret 0 

:SR_team_1073
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 55 
alloc 4@ 68 
0C10: memcpy destination 4@ source 3@ size 68 
0C0D: struct 4@ offset 6 size 4 = 0@ 
0C0D: struct 4@ offset 10 size 4 = 1@ 
0C0D: struct 4@ offset 14 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 212, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0



Hacked and decrypted by Mr.Ze
5 SourceHack: February 2015 Kicker by SR_Team SOURCE  {$CLEO .cs} thread "SR_team" wait 7000 chatmsg "[Kicker]: {FFFFFF}Ŕâňîđ {FF4444}SR_...
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