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28/02/2015

Kicker by SR_Team SOURCE

Kicker by SR_Team
SOURCE





 {$CLEO .cs}
thread "SR_team" 
wait 7000 
chatmsg "[Kicker]: {FFFFFF}Ŕâňîđ {FF4444}SR_team{FFFFFF}. Ńďĺöčŕëüíî äë˙ {44FF44}Silent-Hack.ru{FFFFFF}. /sk IdPlayer IdCar" 4474111 
0B34: samp register_client_command "sk" to_label @SR_team_422 

:SR_team_166
wait 0 
if 
  31@ == 1 
else_jump @SR_team_415 
31@ = 0 
9@ = 0 

:SR_team_202
04C4: store_coords_to 3@ 4@ 5@ from_actor 1@ with_offset 0.0 0.0 -1.0 
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
Car.StorePos(2@, 6@, 7@, 8@)
050A: 0@ = distance_between_XYZ 6@ 7@ 8@ and_XYZ 10@ 11@ 12@ 
if and
   not 0@ > 30.0 
   Actor.Driving($PLAYER_ACTOR)
else_jump @SR_team_334 
call @SR_team_941 3 6@ 7@ 8@ 
jump @SR_team_353 

:SR_team_334
call @SR_team_1073 3 6@ 7@ 8@ 

:SR_team_353
call @SR_team_622 4 2@ 3@ 4@ 5@ 
wait 30 
print "Processed" 35 
9@ += 1 
  9@ > 9 
else_jump @SR_team_202 

:SR_team_415
jump @SR_team_166 

:SR_team_422
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d %d" 1@ 2@  
else_jump @SR_team_569 
1@ = SAMP.GetActorHandleByPlayerID(1@)
2@ = SAMP.GetVehicleHandleBySAMPVehicleID(2@)
if and
056D:   actor 1@ defined 
056E:   car 2@ defined 
else_jump @SR_team_511 
31@ = 1 
jump @SR_team_562 

:SR_team_511
chatmsg "[Kicker]: {FFFFFF}Íĺ íŕéäĺí čăđîę čëč ęŕđ" 4474111 

:SR_team_562
jump @SR_team_620 

:SR_team_569
chatmsg "[Kicker]: {FFFFFF}Íĺâĺđíűé ôîđěŕň ęîěŕíäű" 4474111 

:SR_team_620
SAMP.CmdRet

:SR_team_622
7@ = SAMP.GetSAMPVehicleIDByCarHandle(0@)
Car.PutAt(0@, 1@, 2@, 3@)
alloc 4@ 67 
0C0D: struct 4@ offset 0 size 2 = 7@ 
0C0D: struct 4@ offset 2 size 1 = 1 
0C0D: struct 4@ offset 3 size 4 = -1.0 
0C0D: struct 4@ offset 7 size 4 = -0.01 
0C0D: struct 4@ offset 11 size 4 = 0.05 
0C0D: struct 4@ offset 15 size 4 = 0.09 
0C0D: struct 4@ offset 19 size 4 = -1.0 
0C0D: struct 4@ offset 23 size 4 = 0.02 
0C0D: struct 4@ offset 27 size 4 = 1@ 
0C0D: struct 4@ offset 31 size 4 = 2@ 
0C0D: struct 4@ offset 35 size 4 = 3@ 
0C0D: struct 4@ offset 39 size 4 = 0.0 
0C0D: struct 4@ offset 43 size 4 = 0.0 
0C0D: struct 4@ offset 47 size 4 = 400.0 
0C0D: struct 4@ offset 51 size 4 = 0.0 
0C0D: struct 4@ offset 55 size 4 = 0.0 
0C0D: struct 4@ offset 59 size 4 = 0.0 
0C0D: struct 4@ offset 63 size 4 = 1000.0 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 214, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 67)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0 

:SR_team_941
4@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
4@ = SAMP.GetPlayerStruct(4@)
4@ += 201 
alloc 5@ 63 
0C10: memcpy destination 5@ source 4@ size 63 
0C0D: struct 5@ offset 24 size 4 = 0@ 
0C0D: struct 5@ offset 28 size 4 = 1@ 
0C0D: struct 5@ offset 32 size 4 = 2@ 
6@ = RakNet.NewBitStream()
BitStream.Write(6@, 219, BS_TYPE_BYTE, 1)
BitStream.Write(6@, 5@, BS_TYPE_ARRAY, 63)
RakNet.Send(6@, 1, 7, 0)
RakNet.DeleteBitStream(6@)
free 5@ 
ret 0 

:SR_team_1073
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 55 
alloc 4@ 68 
0C10: memcpy destination 4@ source 3@ size 68 
0C0D: struct 4@ offset 6 size 4 = 0@ 
0C0D: struct 4@ offset 10 size 4 = 1@ 
0C0D: struct 4@ offset 14 size 4 = 2@ 
5@ = RakNet.NewBitStream()
BitStream.Write(5@, 212, BS_TYPE_BYTE, 1)
BitStream.Write(5@, 4@, BS_TYPE_ARRAY, 68)
RakNet.Send(5@, 1, 7, 0)
RakNet.DeleteBitStream(5@)
free 4@ 
ret 0



Hacked and decrypted by Mr.Ze
5 SourceHack: Kicker by SR_Team SOURCE Kicker by SR_Team SOURCE  {$CLEO .cs} thread "SR_team" wait 7000 chatmsg "[Kicker]: {FFFFFF}Ŕâňîđ {FF4444}SR_...

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