+ -

Pages

Visit my blog where I release all kinds of hacks!

http://ze-samphacks.blogspot.com/

29/12/2014

WallHack (PLUS) 03z/R2 by Springfield SOURCE

WallHack (PLUS) 03z/R2 by Springfield
SOURCE





 {$CLEO .cs}    
 0000: NOP   
 thread "Decrypted by Mr_Ze"   
 wait 10000   
 call @SPRINGFIELD_721 0   
 31@ = 0   
 :SPRINGFIELD_39  
 wait 0   
 if and  
 key_down 18   
 key_down 114   
 else_jump @SPRINGFIELD_190   
 0B12: 31@ = 31@ XOR 1   
 if   
  31@ == 1   
 else_jump @SPRINGFIELD_134   
 call @SPRINGFIELD_255 0   
 printf "WallHack ~g~ON" 1337   
 wait 200   
 jump @SPRINGFIELD_190   
 :SPRINGFIELD_134  
 if   
  31@ == 0   
 else_jump @SPRINGFIELD_190   
 call @SPRINGFIELD_442 0   
 printf "WallHack ~r~OFF" 1337   
 wait 200   
 :SPRINGFIELD_190  
 if   
  31@ == 1   
 else_jump @SPRINGFIELD_248   
 if   
 key_down 119   
 else_jump @SPRINGFIELD_248   
 call @SPRINGFIELD_442 0   
 wait 1000   
 call @SPRINGFIELD_255 0   
 :SPRINGFIELD_248  
 jump @SPRINGFIELD_39   
 :SPRINGFIELD_255  
 0AA2: 30@ = load_library "samp.dll" // IF and SET   
 0A8E: 1@ = 30@ + 546610 // int   
 0A8C: write_memory 1@ size 6 value -1869574000 virtual_protect 1   
 0A8E: 2@ = 30@ + 546643 // int   
 0A8C: write_memory 2@ size 6 value -1869574000 virtual_protect 1   
 0A8E: 3@ = 30@ + 546919 // int   
 0A8C: write_memory 3@ size 2 value 37008 virtual_protect 1   
 0A8E: 4@ = 30@ + 551271 // int   
 0A8C: write_memory 4@ size 2 value 37008 virtual_protect 1   
 0A8E: 5@ = 30@ + 550995 // int   
 0A8C: write_memory 5@ size 6 value -1869574000 virtual_protect 1   
 0A8E: 6@ = 30@ + 550962 // int   
 0A8C: write_memory 6@ size 6 value -1869574000 virtual_protect 1   
 0AA3: free_library 30@   
 ret 0   
 :SPRINGFIELD_442  
 0AA2: 30@ = load_library "samp.dll" // IF and SET   
 0A8E: 1@ = 30@ + 546610 // int   
 0A8C: write_memory 1@ size 4 value 24216591 virtual_protect 1   
 0A8E: 2@ = 30@ + 546614 // int   
 0A8C: write_memory 2@ size 2 value 0 virtual_protect 1   
 0A8E: 3@ = 30@ + 546643 // int   
 0A8C: write_memory 3@ size 4 value 22053903 virtual_protect 1   
 0A8E: 4@ = 30@ + 546647 // int   
 0A8C: write_memory 4@ size 2 value 0 virtual_protect 1   
 0A8E: 5@ = 30@ + 546919 // int   
 0A8C: write_memory 5@ size 2 value 16500 virtual_protect 1   
 0A8E: 6@ = 30@ + 551271 // int   
 0A8C: write_memory 6@ size 2 value 24948 virtual_protect 1   
 0A8E: 7@ = 30@ + 550995 // int   
 0A8C: write_memory 7@ size 4 value 24218127 virtual_protect 1   
 0A8E: 8@ = 30@ + 550999 // int   
 0A8C: write_memory 8@ size 2 value 0 virtual_protect 1   
 0A8E: 9@ = 30@ + 550962 // int   
 0A8C: write_memory 9@ size 4 value 26379279 virtual_protect 1   
 0A8E: 10@ = 30@ + 550966 // int   
 0A8C: write_memory 10@ size 2 value 0 virtual_protect 1   
 0AA3: free_library 30@   
 ret 0   
 :SPRINGFIELD_721  
 0AA2: 0@ = load_library "samp.dll" // IF and SET   
 0085: 1@ = 0@ // (int)   
 1@ += 2173548   
 0A8D: 3@ = read_memory 1@ size 4 virtual_protect 1   
 0085: 2@ = 0@ // (int)   
 2@ += 500976   
 0AA6: call_method 2@ struct 3@ num_params 5 pop 0 0 -4129023 0 "WallHack PLUS - 0.3z - {00DDE8}UGBASE.EU" 8   
 ret 0  



Hacked and decrypted by Mr.Ze
5 SourceHack: December 2014 WallHack (PLUS) 03z/R2 by Springfield SOURCE {$CLEO .cs} 0000: NOP thread "Decrypted by Mr_Ze" wait 100...

28/12/2014

Set Car Color v2 by Strong0123 SOURCE

Set Car Color v2 by [M3DGOD]king/Strong0123
SOURCE



 {$CLEO .cs}   
 0B34: samp register_client_command ".SETCOLOR" to_label @NONAME_209   
 wait 3000   
 0AF8: samp add_message_to_chat "[SetCarColor]: {FFFFFF}Author {FF4444}[M3DGod]king{FFFFFF}." 0x4444FF  
 0@ = 0   
 :NONAME_25  
 wait 0   
 if   
  0@ == 1   
 else_jump @NONAME_25   
 if   
   Actor.Driving($PLAYER_ACTOR)  
 else_jump @NONAME_320   
 0@ = Actor.CurrentCar($PLAYER_ACTOR)  
 3@ = SAMP.GetSAMPVehicleIDByCarHandle(0@)  
 SAMP.SendSCMEvent(3@, COLOR, 5@, 8@)  
 0229: set_car 0@ primary_color_to 5@ secondary_color_to 8@   
 0@ = 0   
 SAMP.CmdRet  
 jump @NONAME_25   
 :NONAME_209  
   SAMP.IsCommandTyped(1@)  
 if   
 0AD4: 6@ = scan_string 1@ format "%D %D" 5@ 8@   
 else_jump @NONAME_263   
 0@ = 1   
 SAMP.CmdRet  
 jump @NONAME_25   
 :NONAME_263  
 0AF8: samp add_message_to_chat "[M3DGOD]KING : {44FF44}/.SETCOLOR {FF4444}<ID> <ID>" color 0x4444FF  
 0@ = 0   
 SAMP.CmdRet  
 jump @NONAME_25   
 :NONAME_320  
 0AF8: samp add_message_to_chat "[M3DGOD]KING : {FF4444}YOU MUST BE DRIVING!" color 0x4444FF  
 0@ = 0   
 SAMP.CmdRet  
 jump @NONAME_25  


Hacked and decrypted by Mr.Ze
5 SourceHack: December 2014 Set Car Color v2 by [M3DGOD]king/Strong0123 SOURCE {$CLEO .cs} 0B34: samp register_client_command ".SETCOLOR" to_l...

CarChanger by Opcode.ExE SOURCE

CarChanger by Opcode.ExE
SOURCE





 {$CLEO .cs}  
 thread "DECRYPTED_BY_MrZe"   
 :DECRYPTED_BY_MrZe_28  
 wait 0   
 if   
   Player.Defined(0)  
 else_jump @DECRYPTED_BY_MrZe_28   
 :DECRYPTED_BY_MrZe_47  
 wait 0   
 if   
   Actor.Driving($PLAYER_ACTOR)  
 else_jump @DECRYPTED_BY_MrZe_47   
 2@ = Actor.CurrentCar($PLAYER_ACTOR)  
 Car.Health(2@) = 935  
 01EC: make_car 2@ very_heavy 1   
 0@ = 0   
 :DECRYPTED_BY_MrZe_97  
 if   
 0AE2: 1@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 100000.0 find_next 1@ pass_wrecked 0 //IF and SET   
 else_jump @DECRYPTED_BY_MrZe_47   
 2@ = Actor.CurrentCar($PLAYER_ACTOR)  
 02E3: 26@ = car 2@ speed   
 25@ = Car.Angle(2@)  
 if and  
 803B:  not 1@ == 2@ // (int)   
 09CB:  vehicle 1@ colliding_with_vehicle 2@   
 else_jump @DECRYPTED_BY_MrZe_328   
 Car.Angle(1@) = 25@  
 04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0   
 Car.PutAt(1@, 3@, 4@, 5@)  
 036A: put_actor $PLAYER_ACTOR in_car 1@   
 Car.PutAt(1@, 3@, 4@, 5@)  
 04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 -10.0 25.0   
 Car.PutAt(2@, 3@, 4@, 5@)  
 Car.Angle(1@) = 25@  
 Car.SetSpeedInstantly(1@, 26@)  
 Camera.Restore_WithJumpCut  
 wait 350   
 :DECRYPTED_BY_MrZe_328  
 0@ = 1   
 jump @DECRYPTED_BY_MrZe_97   


Hacked and decrypted by Mr.Ze
5 SourceHack: December 2014 CarChanger by Opcode.ExE SOURCE {$CLEO .cs} thread "DECRYPTED_BY_MrZe" :DECRYPTED_BY_MrZe_28 wait 0 if ...

24/12/2014

InvisiblePRO by Spexx SOURCE

InvisiblePRO by Spexx
SOURCE




 $CLEO}  
 {$I SF}  
 0000: NOP   
 //Decrypted by Mr.Ze  
 Thread "Spexx"   
 wait 5000  
 0AF8: samp add_message_to_chat "{44FF44}[InvisiblePro] :{FFFFFF}InvisiblePro By {44FF44}Spexx{FFFFFF} has been loaded." color 12517890     
 0B2E: 3@ = read_samp_memory offset 0x41E0 size 2  
 0B2E: 4@ = read_samp_memory offset 0x6140 size 2   
 :Main  
 wait 0  
 if and  
 not samp.ChatInputOpened()  
 key_down 88  
 else_jump @Main  
 if  
 actor.Driving($PLAYER_ACTOR)   
 else_Jump @OnfootLOOPMain  
 Jump @IncarLOOPMain  
 :OnfootLOOPMain  
 wait 0  
 print " ~b~InvisiblePro: ~W~You're invisible now1." 2000  
 wait 500  
 Jump @OnfootLOOP  
 :IncarLOOPMain  
 wait 0  
 print " ~b~InvisiblePro: ~W~You're invisible now." 2000  
 wait 500  
 Jump @IncarLOOP  
 :IncarLOOP  
 wait 0  
 if  
 actor.Driving($PLAYER_ACTOR)   
 else_Jump @CarOFF  
 20@ = Actor.CurrentCar($PLAYER_ACTOR)  
 if  
 056E:  car 20@ defined   
 else_jump @Main  
 0407: store_coords_to 0@ 1@ 2@ from_car 20@ with_offset 0.0 0.0 0.0   
 0B2D: write_samp_memory offset 0x6140 value 0xC3 size 1 InCar  
 0AB1: call_scm_func @SendInCarFakePosition 3 0@ 1@ 99999999999999999999999999999999999999.0   
 Jump @Backcar  
 :BackCar  
 wait 0  
 if  
 key_down 88  
 else_jump @IncarLOOP   
 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@  
 00A6: destroy_car 20@  
 0B2D: write_samp_memory offset 0x6140 value 4@ size 2  
 print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000  
 wait 500  
 Jump @Main  
 :BackFoot  
 wait 0  
 if  
 key_down 88  
 else_jump @OnfootLOOP   
 0B2D: write_samp_memory offset 0x41E0 value 3@ size 2  
 print "~b~InvisiblePro: ~W~You're not invisible anymore." 2000  
 wait 500  
 Jump @Main  
 :OnfootLOOP  
 wait 0  
 if  
 not actor.Driving($PLAYER_ACTOR)   
 else_Jump @FootOFF  
 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 99999999999999999999999999999999999999.0   
 0B2D: write_samp_memory offset 0x41E0 value 0xC3 size 1 OnFoot   
 0AB1: @SendOnfootFakePosition 3 0@ 1@ 2@   
 Jump @BackFoot  
 :CarOFF  
 wait 0  
 0B2D: write_samp_memory offset 0x6140 value 0 size 1 InCar  
 Jump @OnFootLOOP  
 :FootOFF  
 wait 0  
 0B2D: write_samp_memory offset 0x41E0 value 0 size 1 OnFoot  
 Jump @InCarLOOP   
 :SendInCarFakePosition  
 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)  
 3@ = SAMP.GetPlayerStruct(3@)  
 3@ += 201  
 0AC8: 4@ = allocate_memory_size 63  
 0C10: memcpy destination 4@ source 3@ size 63  
 0C0D: struct 4@ offset 24 size 4 = 0@  
 0C0D: struct 4@ offset 28 size 4 = 1@  
 0C0D: struct 4@ offset 32 size 4 = 2@  
 0B3D: raknet 5@ = new_bit_stream  
 0B40: raknet bit_stream 5@ write 219 type 0 size 1   
 0B40: raknet bit_stream 5@ write 4@ type 5 size 63   
 0B8B: raknet send bit_stream 5@  
 0B3E: raknet delete_bit_stream 5@  
 0AC9: free_allocated_memory 4@  
 0AB2: ret 0  
 :SendOnfootFakePosition  
 29@ = SAMP.GetSAMPPlayerIDByActorHandle($player_actor)  
 29@ = SAMP.GetPlayerStruct(29@)  
 29@ += 55  
 0AC8: 4@ = allocate_memory_size 68  
 0C10: memcpy destination 4@ source 29@ size 68   
 0C0D: struct 4@ offset 6 size 4 = 0@   
 0C0D: struct 4@ offset 10 size 4 = 1@   
 0C0D: struct 4@ offset 14 size 4 = 2@   
 0B3D: raknet 5@ = new_bit_stream   
 0B40: raknet bit_stream 5@ write 212 type 0 size 1   
 0B40: raknet bit_stream 5@ write 4@ type 5 size 68   
 0B8B: raknet send bit_stream 5@  
 0B3E: raknet delete_bit_stream 5@   
 0AC9: free_allocated_memory 4@  
 0AB2: ret 0  


Hacked and decrypted by Mr.Ze and T3K
5 SourceHack: December 2014 InvisiblePRO by Spexx SOURCE $CLEO} {$I SF} 0000: NOP //Decrypted by Mr.Ze Thread "Spexx" wait 5000 ...
< >